are important to a serialized racing title like F1. The racing itself is
certainly the foundation, but the modes give the games a larger context.
Recently, however, they haven’t been good for F1. Whether underserved or absent
altogether, the only thing carrying the franchise has been nothing but a set of
four tires. But having modes is only the first step; building them is another.
Going from zero-to-sixty and beyond in a hurry, F1 2016 not only brings back
its career mode, but builds it out in impressive fashion.
The basics of the career mode aren’t unique. They
involve signing with and pleasing your racing team and its sponsors via your
on-track performance. Rivalries also pop up between your team’s other driver
and those from other teams. The ultimate goal is to be the number-one driver on
your team so that you can earn more resource points for your R&D program.
What I really like about F1 2016’s career mode is
the way it ties your R&D program to the larger race-weekend structure.
Usually multiple practice sessions and qualifying before the race are tedious
affairs that I put up with simply because it’s standings suicide to not at
least have a few laps of familiarity with the track before race day. F1 2016,
however, incentivizes the practice sessions by offering R&D resource points
for completing activities called Practice Programs that are also designed to
help you gain potentially valuable information about the track and your car’s
performance on it.
The track-acclimatization program tasks you with
going through gates that mimic the ideal race line. Tire management
demonstrates that you can go fast without burning up your tires, and the
qualifying-pace program is like a time attack based around your expected
While these same programs are used before every
race, I was better at some than others, depending on the track and the weather
conditions at the time (I’m so bad at wet weather driving that I cringed
whenever the forecast called for rain on qualifying or race day). If I was particularly good at a program at a
given track, I could always aim for higher objectives for more points.
The better teams and drivers will always push
their R&D programs and get better results, but the game is balanced well.
Through the driver rivalries and programs there are plenty of ways to earn
research points. Even if I finished in the middle of the pack or didn’t do well
during practice, there was always a way to earn points to keep the R&D
program humming in order to keep up with what the other teams were doing.
The game strikes a similar balance for novice and
seasoned drivers alike with the variety of gameplay customization options. I
appreciate that apart from the usual driving assists, you can choose the
various race, practice, and qualifying lengths before each race. I mixed and
matched the assists, becoming more comfortable with the car’s ferocious
horsepower, and as ever, developer Codemasters makes racing the car a joy, no
matter the setup.
The revitalized career mode isn’t the only
addition this year. The 22-player multiplayer is a bump up from last year, and
while the ability to play through a full championship season with your friends
is nice, the online portion on a whole needs more structure. A larger profile
system detailing your accomplishments as a racer is needed to make the mode
than about racing a collection of random races. The championship provides some
structure, but this is more about being a hub for your friends to race together
than it is about being an online version of the career mode, and it doesn’t
allow you to create and join public championships.
2016 has gained a lot of the ground the series has lost over the years, and
hopefully Codemasters keeps building upon this excellent foundation. Having the
official F1 license is a big responsibility that this title finally lives up
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