Valkyria Chronicles 4 Coming In 2018

Sega has released a trailer for Valkyria Chronicles 4, and announced a 2018 release date. The RPG is set to come to PS4, Xbox One, and Switch.

The video begins with the team’s ambitions for the new game, but we do get a teaser of some gameplay throughout. You can watch the reveal trailer below.

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Valkyria Chronicles 4 is set to hit PlayStation 4, Xbox One, and Switch in 2018.


Our Take
Though we’ve seen Valkyria releases since Valkyria Chronicles 3, it’s been a while since a true mainline entry in the franchise. Rightfully so, fans are excited and hopeful that Valkyria Chronicles 4 will deliver the core experience they want from the franchise.

Beta Test Valkyria Chronicles 4 Coming In 2018

Pokémon Go's New Event Asks Players To Catch 3 Billion Pokémon In A Week

Niantic revealed a new event that’s happening during Thanksgiving holiday, called the Global Catch Challenge. This event tasks players with a goal that sounds nearly impossible: collectively catching three billion Pokémon in the span of a week.

There are different prizes for when the community reaches new milestones. 500 million catches grants everyone double XP and six hour lures, 1.5 billion gives double XP, six hour lures and 2x stardust, and finally, three billion catches gives all the same rewards the other tiers do along with Farfetch’d available globally for 48 hours and Kangaskhan available in east Asia for 48 hours. You can view the infographic below to get a better idea.

Niantic released a trailer alongside the announcement, which features some popular YouTubers as they explain what the event is about. You can watch it below. 

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 The Global Catch Challenge will take place globally from November 20 to 26.


Our Take
This goal sounds a bit ludicrous. While Pokémon Go has had enormous success, the game has much fewer active players than it did around its launch. Catching three billion Pokémon sounds like a stretch, but I guess we’ll see.

Beta Test Pokémon Go’s New Event Asks Players To Catch 3 Billion Pokémon In A Week

Trailer For Street Fighter V: Arcade Edition Demonstrates New V-Triggers

After the conclusion of today’s Red Bull Battlegrounds North American Finals, Capcom had a new trailer for Street Fighter V: Arcade Edition ready to go, and it specifically shows off the new V-Triggers. V-Triggers are special moves that your character can use once they fill up their V gauge.

In the video below, we see Ibuki, R. Mika, Nash, Ken, and more demonstrate their new and powerful moves. For example, Ken shoots his enemies up high with a blast of fire, while Ibuki trades her bomb for a giant Shuriken. You can watch for yourself below.

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Street Fighter V released last year, but Capcom has continued to refine the game and add new content since then. You can read our review here. The Arcade Edition arrives on January 16 for PlayStation 4 and PC.

Beta Test Trailer For Street Fighter V: Arcade Edition Demonstrates New V-Triggers

Aquatic Update Brings Dolphins, Coral Reefs, And More To Minecraft

Yesterday’s Minecon Earth show brought several Minecraft-related announcements, one of which is the Update Aquatic which brings underwater life to the game. Soon, Minecraft will feature dolphins, coral reefs, shipwrecks, and more.

The update splits the oceans into iomes, and each will have different types of fish, coral, and kelp. If you want to build an aquarium, you can catch fish with a bucket so you can place them elsewhere. The sea will hold secrets too, including treasure. These can be found in shipwrecks and around icebergs. Dolphins will swim towards treasure to guide you to the plunder.

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The Update Aquatic also introduces a new weapon: the trident. It can be used for both melee and ranged attacks. You can throw it to spear an enemy, but doing so will have the item disappear. Enchanting the trident, however, has it return back to you after each use.

At Minecon Earth show, it was also announced that both the Super Duper Graphics update and multiplayer cross-play for Switch are delayed to 2018. As for the Update Aquatic, it comes to Minecraft as of spring 2018.

Beta Test Aquatic Update Brings Dolphins, Coral Reefs, And More To Minecraft

Reader Discussion – Which Third-Party Games Do You Want To See On The Nintendo Switch?

We’ve seen some great third-party games arrive on the Switch recently, such as Skyrim, Doom, and L.A. Noire. Skyrim in particular runs extremely well on the console and makes for a fantastic port that you can play on the go. 

Earlier this week, we rounded up other third-party games that we would love to see come to Switch. Now, we also want your input: Which third-party titles do you want to see come to the console? As for me, I’d love to play the original Mass Effect trilogy on the Switch, since it’d be so convenient to have that portability. 

Let us know in the comments which games you’re hoping will make the transition too.

Beta Test Reader Discussion – Which Third-Party Games Do You Want To See On The Nintendo Switch?

CD Projekt Red Assuages Concerns, Says Cyberpunk 2077 Will Be A "Huge Single Player, Open World Story-Driven RPG"

Backlash against insidious microtransactions has been rampant this past week, pushing even EA to remove these elements from the recently released Star Wars Battlefront II. With these business models being hotly debated, developer CD Projekt Red came into the conversation, quickly assuaging fans on Twitter that its next project, Cyberpunk 2077, would have “no hidden catch” and that “you get what you pay for.”

You can view tweet below.

This tweet is a response and clarification of a previous statement from CD Projekt Red earlier this week. The developer told Polish investment site Strefa Inwestorow that they would look into a games as service approach for Cyberpunk 2077, and many began to worry that this would negatively impact the upcoming game in a similar way to Battlefront II. According to the recent Twitter response, however, CD Projekt Red’s priority is still to build a quality game.

[Source: Twitter]


Our Take
Although microtransactions can be an incredibly lucrative business model, developers have to be careful about their implementation. With Star Wars Battlefront II, it seems like EA was putting revenue before quality, which negatively impacted the game’s overall experience. CD Projekt Red, however, has long been loyal to its fans and has shown care for respecting their concerns. If they say that they will make sure Cyberpunk 2077 has “no hidden catch” and that they plan to put emphasis on making a quality game, I believe it.

Beta Test CD Projekt Red Assuages Concerns, Says Cyberpunk 2077 Will Be A “Huge Single Player, Open World Story-Driven RPG”

Watch Us Discuss Wolfenstein II's Most Unforgettable Moments

Wolfenstein II: The New Colossus has proven to be one of the most powerful and divisive, games of the year thanks to its balance of somber and zany. In this episode of Spoiled, myself and fellow editors Matt Bertz, Kimberely Wallace, and Suriel Vazquez talk about what we thought of the game’s heaviest moments, its gunplay, and how everything comes together in this Nazi-killing machine with a heart of gold.

Obviously there are heavy spoilers head for this discussion, as we chat about the entire game, so don’t watch if you haven’t finished it or care about having the game spoiled for you.

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For more on Wolfenstein II, be sure to read our review and Virtual Life column on the game.

Beta Test Watch Us Discuss Wolfenstein II’s Most Unforgettable Moments

11 Years After Launch, Titan Quest Receives New Expansion

After more than a decade after its launch, Titan Quest recently received a new expansion. This new content came as a surprise, without any prior announcement, and is currently available on Steam.

This new expansion pack, titled Ragnarök, brings Norse mythology to the action RPG. It features an entirely new playable act and dozens of quests. It also introduces new bosses, enemies, and an additional Rumemaster mastery. The level cap has also been increased to 85. More changes and refinements come to character customization as well, with new shaders, effects, and ragdoll physics. 

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THQ Nordic acquired the game from developer Iron Lore Entertainment four years ago. “Since the day we acquired the franchise in 2013, we’ve been toying around with ideas on what’s best for Titan Quest,” executive producer Reinhard Pollice told PC Gamer. “We were quickly motivated to do another expansion as we realized Titan Quest is still actively played.”

To play the Ragnarök expansion, you have to first own the Titan Quest Anniversary Edition, which is available on Steam. The original boxed version is not compatible. You can read about the Titan Quest Anniversary Edition here.

[Source: PC Gamer]

Beta Test 11 Years After Launch, Titan Quest Receives New Expansion

Hitman's Elusive Targets Make A Comeback

Hitman’s Elusive Targets, which are contracts that are periodically added to the game for a limited time, are coming back. 

However, there’s a catch. If you have already tried to kill these targets the first time they came to Hitman, you can’t try again. The return of these Elusive Targets is explicitly for players that missed out on the experience the first time around.

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The first target to come back is The Forger, who was added to the game as of yesterday. Because he’s only around until November 27, you should try to take him down sooner rather than later. Successful assassinations can help you unlock new suits for Agent 47, which can be worn in all game modes. You can view an infographic detailing these rewards by heading here.

For more on Hitman, you can read our review of Hitman’s season 1 by heading here, as well as read about how players fared the first time they tried to assassinate The Forger.

Beta Test Hitman’s Elusive Targets Make A Comeback

The Elder Scrolls V: Skyrim VR Review – The Worst Way To Experience Skyrim

The Elder Scrolls V: Skyrim released on two new platforms this year. The Switch version has been a nice surprise, performing better than expected and proving Skyrim is a great game to play on the go. The other new platform, PlayStation VR, does not fare as well. The entire, unabridged Skyrim experience (along with all the post-release DLC) is included here and that’s impressive, but Skyrim was not designed for virtual reality and it doesn’t take long to come to that conclusion. Simply put, I don’t like it. I don’t know how my ranking would pan out if I ordered the different versions of Skyrim, but whatever the list would ultimately look like, the PlayStation VR version would sit at the bottom.

From a distance, Skyrim VR is a gorgeous game with impressive vistas. The best moments in Skyrim VR were the ones where I sat there doing nothing and just looked around. Being in the middle of a vast, virtual outdoor environment is undeniably charming. Making an impressive climb to the peak of a snowy mountain and taking a moment to just look around is where the game shines strongest. In one instance, I ended up getting carried down a river by its current. I jokingly put my hands behind my head like I was floating down a lazy river, which was a surprisingly relaxing experience.

Virtual reality is all about letting you get as close to the action as possible, but up close, Skyrim shows its age thanks to rough animations and clunky, unattractive character models. It doesn’t help that the visuals have been scaled back to run on PlayStation VR and the visor’s mediocre in-headset screen gives the whole game a blurry look throughout.

Skyrim also continues to be an unstable game, and the shortcomings are more pronounced in virtual reality. The opening sequence featuring the dragon stuttered with its fire-breathing audio cues, and it only took a visit to a single cave to accidentally break out of the game’s boundaries and float above the world. In virtual reality, this sort of phenomenon feels exceptionally strange. You feel like you’ve suddenly become a ghost seeing into the matrix as you float above all of creation. And then it all falls apart as reality corrects itself and you fall back down into the real (i.e. virtual) world.

Bethesda offers two control options for playing Skyrim VR – a standard DualShock 4 controller, or two PlayStation Move controllers. I preferred using the DualShock, even though having full control of movement on analog sticks made me extra motion sick. It feels closest to the original Skyrim experience this way, and as an added bonus my bow and magic attacks were far more accurate thanks being able to use my head as an aiming reticle.

Using two PlayStation Move controllers leads to a more immersive experience, but it breaks the balance of the game in some meaningful ways. With no control stick, you can either warp around Skyrim with a teleportation mechanic to travel, or you can change the settings so that holding down a button will make you move forward. Using the first option, navigation is easier because you can instantly warp to any nearby location, and things like traps in the dungeons become meaningless barriers because you can just warp right past them. The only downside of being over-encumbered is your warp distance is shorter, but you can warp so fast that you really aren’t held back in a significant way. Stealth is also easier when you can warp around, but you are more likely to accidentally alert those you are trying to sneak past because your arm movements become unpredictable.

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The one-to-one motion-controlled combat turns every encounter into a bizarre arm-flailing experience. When using a bow and arrow you actually go through the process of placing an arrow in the bow, pulling back and releasing, and it works properly about half the time. Magic is a matter of pointing and shooting. Using a sword and shield, you grip the Move controllers as if you were holding the items, raising your left hand to block and swinging your right hand as if you were holding a sword. I suppose you could pantomime a real sword fight, but I had way more success (and comedy!) by violently waggling my hand, to resurrect an old gaming term we haven’t had the opportunity to use since the Wii. It also just generally makes combat easier, even against multiple enemies, because you can just flail your way to victory.

I also tried swimming using the Move controllers, but couldn’t get it to work well. The swimming tutorial directed me to place my head below the water and move my arms as though I was swimming, but whenever I tried to dip my head below the water, the game would either auto-correct itself to keep my head above water, or I would move so low that I was out of the range of the PlayStation VR camera.

Ultimately, I don’t really mind that using the Move control options breaks the game balance. I like the novelty of playing Skyrim as a sort of gesticulating goofball wizard, but those who want a truer Skyrim experience will either have to play with a controller, or approach the experience like a method actor with the role of a lifetime.

Leveling up your character, rooting through your inventory, and talking to villagers is no different than it is in the other versions. You walk up to villagers to engage them and then pick from a series of dialogue options that appear on-screen. It’s harder to navigate menus using Move controllers, but you organize your inventory and access the skill trees the same way you did in past versions.

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Skyrim VR also made me sick, but I attribute this more to PlayStation VR than to the game itself. Every PlayStation VR game makes me a little ill, but Skyrim sits on the higher end of the nausea spectrum. The head bob that accompanies walking down stairs was particularly dreadful, as was jumping from high cliffs to my death. But to be fair, the latter was the result of admittedly masochistic curiosity. Whatever the reason, I won’t return to Skyrim VR because I generally prefer not having a headache.

Despite all my pessimism about this port, I am glad Skyrim VR exists. I have had good and bad experiences in virtual reality, but just about all of them have revolved around gimmicky toys designed to show off the potential of VR, without ever actually going the distance to being a fully fleshed out game. I like that Bethesda swung for the fences to try and deliver a full game in virtual reality. That is admirable, even if playing the game did give me a headache.

I would love to see more experiments like Skyrim VR and Resident Evil 7 in virtual reality, where fully featured games get ported to this still-young medium. This port is rough, but I’m still hopeful that there is a game out there that works both ways. For now, if you want to revisit Skyrim, your best bet is to boot up one of the editions you already own or grab it on Switch.

Beta Test The Elder Scrolls V: Skyrim VR Review – The Worst Way To Experience Skyrim