Red Dead Redemption II has a giant (and wonderful) single-player campaign that can take upwards of 80 hours to complete. Hardcore players have already barreled through to the epilogue, but many others are taking their leisurely pace through Rockstar’s meticulous open world, soaking up all the sights and sounds.
Soon, that world will evolve to include the highly anticipated online component. Details are still scarce about what we can expect from the mode, but based on the activities in the campaign, a lot of possibilities exist for Rockstar to move well beyond adversarial modes and criminal organizations and into slower, period-appropriate activities that could add a dramatically different new audience to the world. While the gunslingers are off playing outlaw and bounty hunter, perhaps players who normally flock to games like Stardew Valley will drive the economy by hunting and harvesting the supplies necessary to fill store shelves. Maybe crews can build and maintain their own homesteads as well. We’re excited to see which directions Rockstar explores.
In the meantime, we’d love to hear your thoughts. How would you like to see the Red Dead Online experience distinguish itself from the original game and Grand Theft Auto Online? Where would you like to see the developers deliver the biggest innovations – the variety of gameplay, technical infrastructure, or somewhere else?