Nintendo Switch Sales Exceed Two Million Units Sold In U.S.

Nintendo is touting NPD data that says that the Switch has sold more than two million units in the U.S. in advance of the system’s first holiday season.

The accolades continue as September was the third straight month that the system was the best-selling home console – the fifth time out of seven since its launch. At the end of July, Nintendo said it had sold 4.7 million units worldwide.

In terms of software, the Switch boasts two games in the NPD top 10 software chart for the month: Mario+Rabbids Kingdom Battle at seven and The Legend of Zelda: Breath of the Wild at 10. Mario Kart 8 Deluxe came in just outside the top 10 at the 11 spot.

[Source: Nintendo] 


Our Take 
The upcoming holiday season would seem to be the right time for the system to really take off, but that’s if supply can keep up with demand.

Beta Test Nintendo Switch Sales Exceed Two Million Units Sold In U.S.

Ghost Hoenn-Region Pokémon Coming to Pokémon Go For Halloween

Pokémon Go is hosting a special Halloween event starting on October 20 whereby Ghost-type Pokémon from Hoenn appear.

The event starts on October 20 (12:00 PM PDT) and goes to November 2 (1:00 PM PDT), and during this time Pokémon like Sableye, Banette Gastly, Misdreavus, and others are available. A Halloween-costumed Pikachu will also be present, as will a new avatar item – Mimikyu’s disguise hat.

For more info, check out the source link after the trailer.

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[Source: Niantic]

Beta Test Ghost Hoenn-Region Pokémon Coming to Pokémon Go For Halloween

Hands-On With Star Wars Battlefront II's Single-Player Campaign

Few series have lineages as storied as Star Wars, which can be a burden for every new project that attempts to pull from its universe. For decades, Star Wars games have tried to retell the stories from the movies or diversify and explore the outside periphery of the galaxy far, far away. The story campaign of Star Wars Battlefront II charts a middle ground between the two, teetering on the edge of the movies we know and love without being directly involved.

The last Battlefront game that released in 2015 alongside The Force Awakens was a multiplayer-only affair that focused on back-and-forth battles across Star Wars history. However, one of the major complaints from fans was the lack of a single-player campaign, prompting EA to bring a high-budget campaign for the sequel.

Developed by EA Motive, the studio headed by former Assassin’s Creed producer Jade Raymond, the campaign puts the player in the shoes of Iden Versio. As a lifelong servant of the Empire, she has dedicated to the cause of wiping out the Rebel Alliance as commander of the Inferno Team. When the game starts, Iden is captured by the enemy and has to remotely control her backpack droid to free her. From there, she’s one blaster rifle and a hundred Rebels away from escaping the ship.

The prologue mission introduces you to all the basic game mechanics. Iden can use her droid to zap enemies into unconsciousness, which is good for stealth approaches. This skill requires a cooldown that can be lessened by killing enemies or making headshots, so Iden can’t avoid fighting for long.

After she makes her escape from the rebel frigate, Iden meets with her team to discuss the Empire’s counter-offensive on Endor. The then game leaps into the future to the forest moon just before the climactic moment where the Millennium Falcon blows up the Death Star as Iden and the rest of the Inferno Team try to fight their way back to their command post. Interestingly, some of the firefights here can be skipped, if you are feeling too moral to shoot some celebrating Rebels from the grassy knoll.

While the larger space of Endor does not quite have a Halo-like quality of tackling encounters any way you see fit, there is a lot less linearity to the level design than in the cramped hallways of the prologue chapter. You can sneak around the enemy, attack from behind, or lead a group of pursuers into a small enough space where you can take them all out with a grenade.

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Iden commandeers a TIE Fighter and heads into space, looking for her Admiral and father to reconvene. She finds his ship being bombarded by Y-Wings, forcing her into a space battle. The full space battles lack the strategic element of 1994’s TIE Fighter, but they are as fast and frantic as you would hope. Chasing an X-Wing through the remains of exploded Death Star as you both weave through debris is exciting and leaves you gasping at every near miss.

The chapter ends with Iden receiving posthumous orders from the Emperor, who left one final mission for his subordinates and was maybe better at predicting the future than people gave him credit for. The goals of the mission aren’t clear, but the objectives are, and Iden is more than willing to rebuild the empire that she believes is a force of good in the world.

The third chapter starts with a slightly more involved space battle, allowing Iden to dock into enemy ships, shoot up their bay, and then proceed to their main computers on foot.

Battlefront II’s story campaign is likely the best Star Wars has ever looked in video game form. During some moments I squinted and was unable to tell the difference between the game’s cutscenes and the movies themselves. Space battles are visual treats, and I occasionally found myself being so distracted by what I saw that I crashed into the broad side of a Star Destroyer.

I ultimately walked away from Battlefront II wanting to play more of the campaign, but also hoping that the rest of it becomes more interesting. I worry that Iden’s story will follow too many familiar tropes of confusion, redemption, and eventually rebellion, which would be disappointing if it does not subvert expectations. The gaming landscape has had Titanfall II and Doom’s campaigns since the last Battlefront released, so Battlefront II’s campaign has big shoes to fill if it wants to impress when it releases on November 17.

Beta Test Hands-On With Star Wars Battlefront II’s Single-Player Campaign

The Switch Version Of Resident Evil Revelations Has Exclusive Retro Minigames

Capcom announced that two minigames are coming exclusively to the Nintendo Switch version of Resident Evil Revelations Collection, including a reskin of Ghouls n’ Ghosts starring secret best Resident Evil character Barry Burton.

The other minigame, Ghost Ship, challenges what seems to be a very pixelated Jill Valentine to shoot pink oozes and that woman who doesn’t know how to wear a wetsuit aboard the ship in Resident Evil Revelations. The two minigames reflect off their respective games, Ghost Ship for the first game, and Ghouls n’ Homunculi for Barry’s adventure to rescue his daughter in Revelations 2.

The strange new additions also feed back into the games’ Raid modes, letting you earn BP and other bonuses to take into your BOW-killing extra modes.

Check out the two separate trailers for the minigames below. Resident Evil Revelations Collection releases on November 28 on the Nintendo Switch, containing both games. While available at retail, only the first game is on the Switch cart due to size restrictions, with the second game being a download from the eShop for owners.

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Beta Test The Switch Version Of Resident Evil Revelations Has Exclusive Retro Minigames

Nintendo Switch Firmware 4.00 Out, Includes Video Capture And Profile Transfer

Nintendo has just released their version 4.00 firmware, which finally makes good on their promises for (admittedly limited) video capture.

Video capture works on only select games, currently only compatible with The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, ARMS, and Splatoon 2. It is unknown if the limitations are due to the type of game or publisher restrictions, as is the case on PlayStation 4 and Xbox One. For an example of a game not working with video capture, we tried Sonic Mania, though that title’s issues with the Home and Capture buttons has always been complicated and it freely supports video and streaming on other systems.

For better or worse, it looks like video capture must be enabled by the software creator.

Video capture is enabled by holding down the capture button and can only capture the last 30 seconds. Clips can be edited and posted to Facebook or Twitter.

The other major aspect of the firmware is the ability to transfer your profiles and saves to another Switch. This lets you transfer save files and profiles, so your Nintendo account, to another Switch. This is not cloud saving or multiple profile use, it is transferring from one Switch in your possession to another Switch in your possession. It will not help if, for example, your Switch is lost. It will help if your kids are getting their own Switches and you want to move their profile over there so they stop saving over your Zelda progress.

There are also minor additions, like Mario Odyssey profile images, pre-orders for the eShop, and stability updates.

Beta Test Nintendo Switch Firmware 4.00 Out, Includes Video Capture And Profile Transfer

Reader Discussion – Have You Ever Had A Gaming-Related Dream?

Last night, after I clocked out here, I started playing Shadow of War. And while I took a break for dinner, and to tweet some observations about the game (someone please explain why Talion and the spider have so much sexual tension, it is weirding me out), I pretty much played the game for hours before I ended up going to bed.

And then, of course, I had a dream about it. That happens whenever I binge on a game.

In the dream, I was leaping across rooftops and stabbing orcs left and right. I am not sure I said more than one word in the entire dream, but dream me still had more personality than Talion. And I got nowhere close to flirting with a spider.

I distinctly remember dreams in the past about nearly every game I have binged on. Rayman, Transistor, Mario, it happens pretty often whenever most of my day is taken up by some form of media. So, readers, I am turning that question to you. Tell us about your safe for work gaming-related dreams. Were you the hero or along for the ride? Were you even in it at all or just observing?

Let us know below in the comments!

Beta Test Reader Discussion – Have You Ever Had A Gaming-Related Dream?

Watch This Mario 64 Retrospective To See How Mario First Went 3D

With Super Mario Odyssey right around the corner, it is easy to forget that Mario’s first foray into 3D was over twenty years ago at this point. Jeremy Parish, formerly of both 1Up and USGamer, has started a video series examining the N64 and focusing on its launch title, Super Mario 64.

The video covers the decisions that Nintendo’s designers made when creating the game and gives context to understand why those decisions were considered revolutionary at the time. When Super Mario 64 was released, many famously called it the greatest game of all time, with creators like Valve’s Gabe Newell citing it as the most influential game he can think of.

I remember being ten years old and begging my mom to take me to Target because I had heard through the message boards that there was a demo, and she finally relented one night after work. She took my brother and I there are nearly ten at night, me clad in pajamas, as I desperately tried to wrap my mind around the N64 controller and why Mario wasn’t moving with the D-Pad.

Check out the videos below. Whether you remember the game like it was yesterday or started gaming well after, it is a nice watch right before the newest Mario to claim influence from the game comes out. You can also check our Replay of Super Mario 64 from six years ago.

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Beta Test Watch This Mario 64 Retrospective To See How Mario First Went 3D

Rumor: Ni No Kuni 2 Coming To Xbox One

IGN Spain is reporting on a rumor that Ni No Kuni 2, the gorgeous RPG from Level-5, will be coming to the Xbox One.

The report follows up a store listing for the game on Xbox One, which was dismissed as a mistake. According to the IGN report, however, the game is going to come out on Microsoft’s console in the west, albeit only digitally.

It would be one of the first major coups for the console, as they have had a tough time getting ports of Japanese games, with some publishers of those games saying Microsoft does not support them. If the rumor is correct and Ni No Kuni 2 is coming to the system digitally, that would solve the issue NISA has brought up about minimum print runs, and also might explain why the game would be digital only. Historically, splits of JRPG sales between PlayStation 4 and Xbox One do not favor the Xbox.

If the game is coming to Xbox One, Xbox One X enhancements might also be possible.

Check out our latest preview for Ni No Kuni 2 from Tokyo Game Show last month. At the moment, Ni No Kuni 2 is scheduled for PlayStation 4 and PC on January 19.

[Source: IGN Spain]

Beta Test Rumor: Ni No Kuni 2 Coming To Xbox One

Science-Fiction Weekly – Watch Us Play The Opening Moments Of Elex

Two hours. That’s how much time I wasted trying to write up a brief summary of Elex. As I read over my work, new paragraphs and sections were added. I soon reached 2,000 words, and realized that I hadn’t even communicated how the game worked yet. Long story short, Elex is a huge mess of a game, blending science-fiction and fantasy into a strange post-apocalyptic world governed by a rock. Yes, you heard me right. A rock.

Rather than try to explain what that means, why don’t you watch the opening of the game to see exactly what madness developer Piranha Bytes has put together. I grabbed my friend Kyle Hilliard (who was the only person here early in the morning) to give his two cents on this oddball RPG. We do a terrible job of describing the game, but this glimpse does show you how the adventure unfolds, and how fantasy, sci-fi, and post-apocalyptic themes can all live together.

I’m intrigued by this game. It also scares the crap out of me. Let me know what you think of our playthrough (and the game) in the comments section below.

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Beta Test Science-Fiction Weekly – Watch Us Play The Opening Moments Of Elex

New Extra Credits Video Explores How To Spot, Avoid Time Sink Traps

Everyone’s had that moment where they’ve forgone sleep to play a little bit longer.

Either to unlock the next loot crate with a few more matches in Overwatch or to get that next level up in an MMORPG, most every player has that moment where they keep playing longer then they planned to. Sometimes it’s for the best and helps us achieve our goals or see the next crucial cutscene, but other times it’s due to design choices made to keep you playing nonstop, leading to less enjoyment with the game overall.

Luckily, the crew over at Extra Credits has released a new video laying out how to spot and avoid time sink traps like these, and keep our gaming experiences more enjoyable. The team regularly makes other videos on a variety of topics related to gaming, so be sure to check out some of their other great videos.

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Beta Test New Extra Credits Video Explores How To Spot, Avoid Time Sink Traps