PlayStation 4 Players Can Experience Amnesia's Horror This November

Frictional Games created an online sensation with its Amnesia series, giving YouTubers plenty of reasons to howl into their microphones. The horror game emphasized evasion over combat, leaving players feeling drained and helpless. Console players were left in the dark, however, which Amnesia fans know is not necessarily a great place to hang out. That’s changing this November, with the release of Amnesia: Collection on PlayStation 4. 

The collection includes the first two games, Amnesia: The Dark Descent and Amnesia: A Machine For Pigs (developed by The Chinese Room), as well as Amnesia: Justine. That last title was a smaller release created for a Portal 2 ARG. 

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The collection is set for a November 22 release on PlayStation 4.

Beta Test PlayStation 4 Players Can Experience Amnesia’s Horror This November

Darksiders: Warmastered Edition Delayed

THQ Nordic’s Darksiders: Warmastered Edition – the remaster of the original title for the current systems – has been delayed into November.

The game now comes out on November 22 (November 29 on PC) as a retail release for PS4 and Xbox One, and a download on Wii U (a retail version for Wii U will be available at a later, unspecified date).

The edition doubles the texture resolutions, runs at 60 fps (30 fps for Wii U, and 4K support on PC), has native 1080p support, and more.

Beta Test Darksiders: Warmastered Edition Delayed

Pro Evolution Soccer 2017's Substantial Free October Update

Update: The game’s 1.02 update in October includes new player likenesses and boots, while the 1.03 November update introduces the additional licensing touches for Liverpool and Borussia Dortmund (as well as 4K support for PS Pro).

We regret the error in the original text.

Original Text: Konami has pledged better online update support for PES 2017 compared to last year, and to that end the company has detailed the game’s free October update.

A positive for this year’s game is some of its licenses, and the update – scheduled for the end of October – includes official stadiums for Liverpool (Anfield) and Borussia Dortmund (Signal Iduna Park). The updated presentation package includes the customary “You’ll Never Walk Alone” song for Liverpool as well as chants.

The update also includes new likenesses for 39 players who’ve done well so far, including Victor Wanyama (Tottenham), Aymeric Laporte (Athletic Bilbao), and Mario Lemina (Juventus).

Finally, the 1.03 update introduces 4K/60FPS support for PlayStation Pro, more official boots/kits, and bug fixes.

Another free update is expected at the end of November, with more coming in 2017.

For further info on the game, check out our review. You can also take a look at our use of the game’s Advanced Instructions (from the game’s demo) in a segment of The Sports Desk column.

Beta Test Pro Evolution Soccer 2017’s Substantial Free October Update

Rick And Morty Co-Creator's VR Game Accounting Is Available Now

Rick and Morty is great blend of strange and hilarious, and it’s likely that the VR game Accounting has a similar vibe. Accounting, which released today for free, is a VR game from Rick and Morty creator Justin Roiland, who founded the indie studio Squanchtendo earlier this year.

Accounting is created by Squanchtendo in collaboration with Crows Crows Crows, which is a studio that was formed by designer William Pugh who worked on The Stanley Parable.

Accounting can be downloaded for the HTC Vive on Steam. As you can see below, the trailer introduces a talking cloud with a neurotic voice on par with what you may typically find in the show.

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Accounting tasks you with being an accountant, while a voice screams commands at you from a messaging machine. You can read more about Accounting in the latest issue of Game Informer magazine, where we sat down with creators Roiland and Tanya Watson to see just how wacky this VR experience is. For more on Rick and Morty, read about Adult Swim’s upcoming VR game, Rick and Morty Simulator: Virtual Rick-ality, based on the popular cartoon.

Beta Test Rick And Morty Co-Creator’s VR Game Accounting Is Available Now

Fourth Annual Day Of The Devs Event Features Yooka-Laylee, Tacoma, And More

Another iteration of the annual Day of the Devs event, presented by Double Fine and iam8bit, will be happening again on November 5 in San Francisco. The fan event is free, where you can meet several indie developers, and play upcoming titles such as Tacoma, Little Nightmares, Nidhogg 2, Yooka-Laylee, Psychonauts in the Rhombus of Ruin, and more.

Outside of games, the event will also have food trucks, art exhibits, and live music sets from artists such as Jim Guthrie, who created soundtracks for titles like Sword & Sworcery and the film Indie Game: The Movie

You can check out the list of games that will appear at the show below:

  • Aerobat
  • Ape Out
  • Arena Gods
  • Astroneer
  • Celeste
  • Dead Hungry
  • DOBOTONE
  • Drive!Drive!Drive!
  • Everything
  • Flinthook
  • Future Unfolding
  • Gang Beasts
  • Gnog
  • Gorogoa 
  • Hidden Folks
  • Hollow Knight
  • Jettomero
  • Knights and Bikes
  • Little Nightmares
  • Long Gone Days
  • Loot Rascals
  • Lost Ember
  • Luna
  • Moblets
  • Mortuary Simulator
  • Multibowl
  • Nidhogg 2
  • Old Man’s Journey
  • Overland
  • Pikuniku
  • Psychonauts in the Rhombus of Ruin
  • Pyre
  • Rainworld
  • Return of the Obra Dinn
  • Rock Band VR
  • Sausage Sports Club
  • Secret Legend
  • Snake Pass
  • Spy Party
  • Starr Mazer
  •  Statik
  • Tacoma
  • The Church in the Darkness
  • The Wild Eternal
  • Tokyo 42
  • Tumbleseed
  • Vignettes
  • Where the Water Tastes Like Wine
  • Yooka-Laylee
This marks the fourth Day of the Devs event, which will take place in San Francisco’s Dogpatch District, from 3 p.m. to 10 p.m. at The Midway (900 Marin Street).

 

Our Take

If you’re in San Francisco in early November, I’d say this is definitely worth checking out, considering the large number of games available and the opportunity to meet some cool indie developers.

Beta Test Fourth Annual Day Of The Devs Event Features Yooka-Laylee, Tacoma, And More

Payday 2 John Wick Weapon Pack Features Guns, Skins, New Trailer

In 2014, Payday 2 added John Wick as a playable character to promote the film of the same name. This year, to promote the upcoming John Wick: Chapter 2, Payday 2 developer Overkill Software will be adding a John Wick-themed weapon pack.

The pack will include three new weapons, one throwable weapon, four masks, and several other smaller cosmetic items. The pack will be available on October 20 and cost $4.99. You can watch a trailer for the pack below.

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Beta Test Payday 2 John Wick Weapon Pack Features Guns, Skins, New Trailer

Latest Pokémon Go Update Improves Plus Functionality, Adds Notification Filters

Although it’s hard to find due to its massive popularity, the Pokémon Go Plus accessory could use some work. It doesn’t notify you of Pokémon you haven’t seen before, and it can sometimes be difficult to catch more rare Pokémon you’ve already seen, since the device doesn’t do a great job of distinguishing PokéStops from Pokémon, or Dragonites from Pidgeys.

The latest update to Pokémon Go doesn’t fix all these issues, but it makes it easier to stratify what you’re running around for. After this update, Pokémon Go Plus users will be able to specify whether they want to receive notifications for only Pokémon, PokéStops, or both. This means that if you’re only interested in loading up on Pokéballs during your morning jog, you can make it so all the Rattatas that would usually pop up will now fly under your radar.

The update also improves the connection to the Plus by making sure the device stays connected even after entering the Pokémon encounter state, or while interacting with gyms.

[Source: Pokémon Go]

 

Our Take
This should address many people’s issues with the Plus, though it doesn’t address other, more important issues like not being able to catch new Pokémon. They also need to fix the issue where I still haven’t been able to find one of the dang things.

Beta Test Latest Pokémon Go Update Improves Plus Functionality, Adds Notification Filters

Plants Vs. Zombies Heroes Out Now On iOS, Android

The Plants Vs. Zombies series has tackled tower defense and third-person shooters, but today adds the collectible card game genre to the list. Plants Vs. Zombies Heroes is out now for free on the iTunes App Store and Google Play.

Players can expect a full single-player adventure with 400 levels, 200 collectible character cards, and 20 heroes that pull from other games in the Plants Vs. Zombies franchise. Heroes also has a ranked online multiplayer mode that allows players to fight each other with their custom decks. Although this is the first Plants Vs. Zombies game with cards, the original Plants Vs. Zombies began as a card game too.

“Plants vs. Zombies Heroes started a few years ago as a paper card game prototype and a fun way for our team to enjoy playing with their favorite PvZ characters in their spare time,” said Senior Producer, Brian Lindley. “Since then it has evolved into a hilarious, crazy, over-the-top collectible card game that’s fun for everyone but packed with depth, secrets and strategy. We can’t wait for our fans to start playing.”

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Beta Test Plants Vs. Zombies Heroes Out Now On iOS, Android

What We Want From Red Dead Redemption 2

Following a couple of teases this week, Rockstar Games finally revealed Red Dead Redemption 2 earlier today. The follow-up to one of last generation’s most beloved titles is set to hit in fall 2017, and while we don’t know much, Rockstar did give several hints on the direction of its next massive game. The first description given by Rockstar is “an epic tale of life in America’s unforgiving heartland.” Rockstar goes on to talk about how it also plans to use that setting to deliver “a brand new online multiplayer experience.”

According to Sam Houser, founder of Rockstar Games, the team wants to continue to push its vision for “interactive entertainment in a truly living world” that “builds upon everything [they’ve] learned making games.” As the creators of some of the most lauded games of all time (including the best-selling game ever in Grand Theft Auto V), that is a lofty goal. We may not know what Rockstar wants to do with the next entry in the Red Dead series, but we have some ideas of what we’d like from Red Dead Redemption 2. Check out our wishlist below and let us know in the comments what you want from Rockstar’s upcoming western.

More Masterful Storytelling
Javy Gwaltney

Red Dead Redemption might represent the peak of interactive storytelling in open-world games, focusing on one former-outlaw-turned-herder’s search for redemption in the dying days of The Old West. What worked so well about RDR’s story is that it managed to present a compelling perspective on the wonders and dangers of its historical inspiration while also introducing a memorable cast of characters, even minor roles like snake-oil salesman Nigel West Dickens and Bonnie.

Everything gels together well as protagonist John Marston hunts down the ring of bandits he used to run with and we watch him inch toward Red Dead’s memorable, poignant finale. To me, the original game’s story is like capturing lightning in a bottle; I’m not quite sure what Rockstar’s got up its sleeve when it comes to narrative in Red Dead Redemption 2 but I’m hoping that it can deliver another epic and moving experience set in The Old West.

Explore Native Stories
Matt Kato 

I hope that the game explores themes with the native populations apart from having them as simply background characters. Depending on when Red Dead Redemption 2 takes place, the game could further explore themes of genocide of those people and their way of life. This could also include the buffalo, how they are targeted by the U.S. government, and their importance to the native tribes. All of this could impact not only storylines, but the kinds of activities for the protagonist.

Innovate Open World… Again
Matt Bertz

I have a confession to make – I’ve been very underwhelmed by the level of innovation thus far in this console generation. I’ve played some great open world games like The Witcher 3: Wild Hunt, but I’d argue nothing has yet matched or bested Grand Theft Auto V – a game that released on Xbox 360 and PlayStation 3 way back in 2013. That leaves Rockstar to once again pick up its own torch and show us the future of open world game design. 

I’m not going to tell Rockstar what to make or how to make it. Instead, all I hope is that they wow us with forward-looking technology, their unrivaled attention to detail, and that amazing Rockstar vibe, showing other development studios yet again how to dream big and execute at the highest level possible. Given the global studio’s sterling track record, I don’t feel like that’s too much to ask. 

Evolve Beyond Grand Theft Auto V
Andrew Reiner

Rockstar’s press release for Red Dead Redemption 2 says the game is “developed by the creators of Grand Theft Auto V and Red Dead Redemption.” Although Rockstar North is often cited as THE studio behind the Grand Theft Auto series, other studios, like Rockstar San Diego, are a key part of the development process. We don’t know which studio is leading the charge, but just think of the collective knowledge and development muscle behind this title. Picture Red Dead Redemption with all of the bells and whistles from Grand Theft Auto V. With that game in mind, I suspect Red Dead Redemption 2 will be playable from both third- and first-person perspectives, and if the teaser image hints at anything, it will allow players to jump to different characters on the fly. Rockstar has always been a studio at the forefront of innovation, so just matching the advancements from Grand Theft Auto will likely just be the tip of the iceberg. If that’s the case, make sure that saddle is securely fastened to your horse – we’re about to go for one hell of a ride.

Tap The Heartland For Activities
Matt Miller 

Open world games thrive on the variety of activities and discreet options for engagement that are spread across its world, and it’s hard to think of a richer playground than America’s heartland in the midst of western expansion and settlement. The big advantage that Rockstar can tap into here is the bounty of locations, people, and events that characterized the setting, and treating those opportunities much like they did in the most recent Grand Theft Auto, building games and activities for any and all things players might want to try. I’d love to have a deep and dedicated activity about driving cattle across the Heartland. Let us settle in a small town and learn to be an artisan. Give us deep options for complex, territory-spanning bounty hunts. Join up with friends to form a posse to defend a beleaguered village. Transform the world we see in-game into a boundless sea of potential activities, and players will be happily overwhelmed and immersed. 

Holster the Jokes
Jeff Cork 

Red Dead Redemption stands apart from other Rockstar games for several reasons – the setting being one of the most obvious – but personally its overall tone is what makes it feel so different from the other open-world games the studio has created. I’ve had a lot of fun with Grand Theft Auto over the years, almost in spite of itself. Frankly, I don’t think the writing or social commentary in that series is particularly clever or funny.

Red Dead Redemption had light moments – most appearances from snake-oil salesman Nigel West Dickens come to mind – but its tone was far removed from the morning-zoo-crew style of humor that leaks throughout GTA. I’m hoping that Rockstar keeps the same spirit with Red Dead Redemption 2, and doesn’t try to puff up the sequel with more lame attempts at squeezing comedy from nihilism.

Deliver A True “Shared-World” Online Experience
Jeff Marchiafava 

I loved virtually everything about Red Dead Redemption (I named it my favorite game of last generation), but the one aspect I didn’t spend much time on was the online multiplayer. Red Dead’s competitive offerings frustrated me due to the game’s aggressive auto-targeting, the co-op mode hadn’t been implemented yet when I was playing, and there wasn’t a lot to do in free roam mode at the time other than shoot your way through the same handful of gang hideouts again and again.

So why am I so hopeful for RDR 2’s multiplayer? Two words – or rather one word and an acronym: GTA Online. Rockstar has redefined its approach to multiplayer in the past few years by devoting a ton of ongoing effort into expanding and enhancing GTA V’s online mode with new activities, tons of free content, and robust editing tools for players to make their own fun. Unlike Red Dead Redemption, GTA Online offers virtually all of the same excitement and activities as GTA V’s single-player world, plus tons of crazy multiplayer shenanigans. For RDR 2, I imagine exploring a new, giant swath of the western frontier, filled with the same kinds of stunning vistas and personal discoveries and encounters of the first game – but with the added benefit of other players seamlessly coming in and out of your game.

In a weird way, HBO’s Westworld provides a good blueprint. The show depicts a massive world full of NPCs who are ready to distract and entertain you with quests while you intermingle with friends and other humans. RDR 2’s online mode could function the same way, littering the world with quests and secrets that players could compete over, team up and discover together, or just pursue solo. Towns would act as social spaces where you could play cards, get into bar fights, or orchestrate gun duels at high noon – sometimes with NPCs and sometimes with other humans. Also like Westworld, Rockstar could add new, sweeping storylines to the online world over time. More traditional competitive and cooperative modes could also be offered, but it’s the idea of exploring and role-playing in a big open world with other players that offers the most promise, as Rockstar tackles its first current-gen game with all of the knowledge it has accrued from GTA Online.

 

What do you most want from Red Dead Redemption 2? Let us know in the comments section!

Beta Test What We Want From Red Dead Redemption 2

Science-Fiction Weekly – Jurassic World 2, Star Citizen, Reborn, Loading Human

Star Wars: The Force Awakens dominated 2015’s domestic box office with $936,662,225 earned, the highest since Avatar in 2009. We expected Star Wars to be embraced in a big way, but I think it’s safe to assume few people believed Jurassic World would be a juggernaut, let alone the fourth highest grossing movie of all time with $652,270,625 in theater receipts. The buzz coming off of the trailers wasn’t great, but like a raptor sneaking through the grass, it was the surprise blockbuster of the year.

That enormous success has led to the announcement of Jurassic World turning into a trilogy. Work on the second film is well under way with Juan Antonio Bayona taking Colin Trevorrow’s place in the director’s seat. We are now learning that the sequel, set to release on June 22, 2018, will be more terrifying than its predecessor. This news comes from an interview with Bayona, conducted by a Spanish publication called Noticiasrcn (and translated by Scified). “It will be darker and scarier then the previous film,” Bayona said. “Obviously when you have Chris Pratt it will also be very
funny. But it will be darker. It is a second step in a trilogy, and the
second step is always dark as in [Star Wars] The Empire Strikes Back or [Star Trek] The Wrath
of Khan
which are the examples you always get. We are
going to places where the saga has never been before, and at the same
time we are paying tribute to the franchise. We will take it a step
further. There
are things that will happen that people are not expecting and they
really are shocking.”

That sounds pretty damn great, but I hope the series truly embraces the “world” in its title to show us what happens when dinosaurs become a threat to society. The rumors of the military using dinosaurs on the battlefield scares the life out of me, and I hope the darker tone implies more jump scares and dinosaurs hunting in populated cities than a gritty war scenario. I know the film will have to start at the theme park, at least to get the ball rolling, but enough with the vacation setting; bring it closer to home.

Star Citizen is another thing that needs to get closer, but if the news coming out of last week’s CitizenCon is any indication, release plans are still nowhere close. The buzz after the Con’s two-hour keynote (which you can watch in its entirety below) was a mixture of frustration and anger. Not only did Roberts Space Industries drop the bombshell that Star Citizen’s single-player game, Squadron 42, would be delayed out of 2016, it wasn’t even shown at the con. Star Citizen has been in development for four years, and although backers have been fed tiny morsels along the way, it would nice to see something big release. Squadron 42 needs to hit soon.

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Let’s stick to the negative vibe for just one more second: Independence Day: Resurgence is out today on Blu-ray, DVD, and UHD. It’s a terrible film. An abomination, really. In my review, I say that “the writing walks a fine line between cheesy and
downright awful. It even stoops to two different urination jokes, a
middle finger being flashed to invading aliens, and Brent Spiner’s
old-man butt.”

If you would like to see any of that stuff, by all means watch it, but just know that it doesn’t hold a candle to the original film, or most science fiction that graces the silver screen.

One thing you should put on your radar (and read immediately) is Mark Millar and Greg Capullo’s incredible first issue of Reborn, published by Image Comics. With HBO’s Westworld and this comic in my life, I am a happy camper right now. Part of what makes Reborn fun is uncovering what is happening, so I won’t go into the plot too much, but I will say it deals with death in an interesting way. Also, the art is by Capullo – you can’t beat that. Don’t even dwell on the art pictured below for too long; just run out and buy this book!

If you’ve been dying to use virtual reality to shave a beard on an alien world, you may want to take a look at Maximum Games’ Loading Human, the first entry in a new episodic adventure series for PlayStation VR (and soon on Rift and Vive). Only venture into this first episode for strange interactions like this, and not for the story or an immersive VR experience. Loading Human puts you into the shoes (and fully viewable body) of Prometheus, the son of a man who is called “the most important scientist in history.” We learn that Prometheus has traveled across the galaxy to find an energy source that will save his father’s life. It turns out his father is trapped in a device he created to achieve immortality. The Quintessence should free him.

To make this story unfold, Prometheus must solve item and environment-based based puzzles to open doors, activate machines, and basically make the plot move forward. The PlayStation 4’s Move controllers are used in interesting ways to generate free movement in each environment. Think of Prometheus like a car. Hitting the X button makes him walk in the direction you are facing, much like stepping on the gas in a car. Rather than turning your head to alter trajectory, pointing the Move controller in a desired direction and clicking a different button makes an immediate shift in direction – an act that can be incredibly jarring at times. I wanted to move my head more than the game demanded, but the controls eventually gelled with me, and I found myself freely moving about the large spaces. The game is loaded with interactive elements, and Prometheus often reflects on items that end up in his hands.

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The story, which moves at a snail’s pace, is made worse by Prometheus’ stiff dialogue delivery. The puzzles don’t make you think much, and are more about tinkering and discovery. This is just the first of three parts, so hopefully the gameplay and story become more interesting in the next installment, but you should probably hold off until we know more. Loading Human is off to a rough start, and it didn’t conclude with a revelation that makes me want to see what happens next.

The final bit of game news I have for you this week is of the highest order: Star Control is coming back! Stardock just announced a new entry today, called Star Control: Origins. As the name implies, this game is taking us back to mankind’s first steps into space. You play the role of a captain aboard Earth’s first deep-space starship. Sounds cool!

And that’s it for this week. Before you leave, use the comments section below to let me know what you think of the news (especially the potential direction for Jurassic World 2). See you in seven days!

Beta Test Science-Fiction Weekly – Jurassic World 2, Star Citizen, Reborn, Loading Human