Leaked Images Of Star Wars: The Last Jedi Lego Sets Contain Spoilers Galore

Spoiler Warning: The information gathered from the Lego sets contains potential spoilers for Star Wars: The Last Jedi.

Fans have been hungry for every bit of news surround Star Wars: The Last Jedi, the eighth installment to the saga. Recently, images of The Last Jedi Lego sets were leaked online, revealing potential spoilers about the upcoming film.

Although the images have since been removed, this is what we learned. They include new walkers called “First Order Heavy Assault Walkers.” The sets also gave us a look at Snoke, who adorns a gold robe, and the confirmation of evil BB units, which is quite unlike BB-8. These evil BB units were revealed with the First Order Star Destroyer Lego set.

Finally, other leaked Lego sets also portrayed Rey battling an AT-AT and gave Poe the title of Captain Poe Dameron.

For more on The Last Jedi, read about how Vanity Fair revealed new characters with its cover story, and find out what role Snoke will have in the new film. Star Wars: The Last Jedi comes to theaters on December 15.

Beta Test Leaked Images Of Star Wars: The Last Jedi Lego Sets Contain Spoilers Galore

What To Watch This Weekend: Injustice 2, Dota 2, And Super Smash Bros. Melee

It’s still technically Spring for a couple more weeks, but everyone knows it’s really summer. Esports are in on this line of reasoning, as a few tournament leagues are kicking off their Summer leagues. There’s also just a bunch of great tournaments this weekend.

Combo Breaker is one of the biggest fighting game tournaments of the year, and for good reason. It has tournaments for 18 games, including Street Fighter V, Injustice 2, Guilty Gear Xrd: REV 2, Tekken 7, and a mystery game tournament, where players compete in a different, obscure game every round. (Streams / Schedule) For a more dedicated Street Fighter V tournament, check out the Red Bull Kumite, which should have a strong lineup of international players. (Stream and Schedule)

For some Super Smash Bros. Melee and For Wii U action, check out MomoCon, which will have singles and doubles tournaments for both games, as well as Brawlhalla and Rivals of Aether. (Streams and Schedule)

Dota 2 heads to the Phillipines for the Manila Masters tournament, which will be the first to implement the game’s latest 7.06b patch. (Streams and Schedule)

The Counter-Strike: Global Offensive Esports Championship League pits big-name teams like EnVyUs, FaZe Clan, and Fnatic until early June, so make sure to catch up on all the action before the finals in a couple of weeks. (Stream / Schedule)

The Call of Duty: Infinite Warfare CWL Global Pro League enter its playoffs stage this week, with a huge $212,500 first-place prize. (Stream / Schedule)

The Halo 5: Guardians HCS Summer Pro League kicks off this weekend, with major teams vying for early victories in the league to make the coming weeks a little less stressful. (Stream / Schedule)

That’s it for this weekend! Let us know if we missed anything, or if there’s a scene you’d like us to cover, in the comments below.

Beta Test What To Watch This Weekend: Injustice 2, Dota 2, And Super Smash Bros. Melee

What The Heck Is This? Episode 8

We cover a lot of big, well-known games here at Game Informer. Thanks
to these efforts, you (hopefully) know all about the next big
franchise, or the highly-anticipated new game from that notable indie
developer What about those random games that fly under the radar? The
one among the dozens that release every day on Steam? Or that Xbox One
game with the weird title? This new video series is an attempt to
highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at
and say, “What the heck is that?” This is our chance to play them and
decide, on the spot, if we want to keep playing them, or move on to to
something different.

For episode eight we took a look at an early access strategy with a great soundtrack called Greymen: A Post-Apocalyptic Band Reunion and a platformer with a cool twist called Embers of Mirrim.

(Please visit the site to view this media)

To be clear,
this show is not a replacement for Replay! Replay returns June 2 with a
brand new season.

Episode 1 | Episode 2 | Episode 3 |Episode 4 |
Episode 5 | Episode 6 | Episode 7 | Episode 8

Beta Test What The Heck Is This? Episode 8

Weekend Warrior – Backlogs, Barbecues, and Battlegrounds

It’s Memorial Day weekend, and many of us are having relaxing weekends with our families, eating some good food, and of course, playing video games. Once again, the staff is catching up on big releases from earlier this year like Nier: Automata and Persona 5, at least when they can tear themselves away from the Overwatch Anniversary Event and PlayerUnknown’s Battlegrounds.

What do you have planned for the holiday weekend? Let us know in the comments below!

Ben Hanson (@yozetty) – This weekend I’m sure I’ll continue to player PlayerUnknown’s Battlegrounds, even though I should really spend more time with Nier: Automata. Outside of that, I’m going to my lake place and I’m sure I’ll be playing some arcade games as well. Have a good weekend!

Kyle Hilliard (@KyleMHilliard) – I hope to start Nier Automata this weekend, which I have written for my last two Weekend Warriors, but who knows – maybe the third time is the charm. Otherwise, I’m just trying to appreciate the calm before the E3 storm. I think I will take my daughter to the Science Museum, and she really wants to make a cake this weekend for some reason, so I will probably do that? Kids are weird.

Brian Shea (@BrianPShea) – I’m playing a ton of Overwatch thanks to the event (and the fact that I never really stop playing Overwatch), but I’m hoping to make a dent in Persona 5 and maybe start Injustice 2’s story.

Jeff Cork (@gijeff) – I think Hanson’s hassling has finally worn me out. I’m going to download PlayerUnknown’s Battlegrounds tonight, and he can convince me that it’s as great as he says it is. After that, I’ll probably pour more time into the sinkholes that are Overwatch and Diablo III. Really though, I should start Persona 5. Or maybe I should spend more time with Breath of the Wild? At least I have three days to figure this all out…

Jared Koncsol (@jaredkoncsol) – I’m going to be working on my backlog, so South Park: Stick of Truth and What Remains of Edith Finch are on the docket. I’ll also be attending a barbecue on Memorial Day, but I don’t think that means the same thing here that it means in Alabama. I hope everyone enjoys the long weekend!

Doug DeLong (@DeLongDoug) – I bought Breath of the Wild in March and to this day have still played less than 20 hours of it. I’m hoping that this weekend I’ll finally be able to take a deep dive into this massive game. Aside from that I’m probably going to do something fun with my family (if we can decide on an activity – decisions are hard) and eat some barbecue. 

Craig Taylor (@CraigTaylor0805) – I’ve always wanted to play Kingdom Hearts, so last week I bought the 1.5 and 2.5 collection to play them for the first time. I’ll be concentrating all of my efforts into trying to finish at least one and two before E3. Despite the news today that 3 won’t be coming out for another 3 years, I’m still hopeful there’ll be a trailer, so I don’t want to see a spoiler for a part of the series I haven’t gotten to. I’d describe the story as “the greatest fan-fiction ever told,” and keeping that in mind, I’m eager to see it progress and watch how off-the-rails the series gets in the later games.

Beta Test Weekend Warrior – Backlogs, Barbecues, and Battlegrounds

Pokémon: Magikarp Jump Review – Not Quite A Keeper

Pokémon Go proved that mobile platforms are a viable (and probably even preferred) home for the pocket monster collecting franchise. Magikarp Jump is the newest Pokémon game to release on mobile devices following Go and Duel, and shows The Pokémon Company is keenly aware of the experiences mobile players gravitate towards, for better or worse. Mostly worse.

In Pokémon: Magikarp Jump, you play as a trainer in some hidden corner of the Pokémon world where people are obsessed with training Magikarp’s exclusively to jump as high as possible. Trainers compete to see whose Magikarp’s can jump the highest and if their orange fish can’t compete, they force them into early retirement and go get a new, hopefully better, Magikarp.

The game’s loop exposes itself quickly. You keep your Magikarp in a tank and tap on food as it appears. This adds to its Jump Power (JP), which dictates how high it can jump. You can also grow its JP with randomized, unlockable training regimens that involve watching your Magikarp hit its head against assorted objects like trees, punching bags, or a Dwebble (the hermit crab Pokémon). Save for tapping food, none of these games involve any engaging interaction. The training games are just boring, passive moments of watching stilted Magikarp animations and hoping you get a decent amount of JP for the act.

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Once you’re satisfied with your JP, you can head to the League to pit your Magikarp against other characters, earning trainer badges as you make your way through the campaign. Much like the training, there is no substantial gameplay here. You simply press the jump button, and hope for the best, which is dull and not particularly rewarding when you win. Losing one of these competitions means you must wait over an hour to try again. Thankfully, losing is rare, and you’re free to continue training during that time. Alternatively, if you lose with a max level Magikarp or it acquires a badge, it retires and it’s time to start fresh with a new Magikarp. Having to start over has the potential to be frustrating, but I didn’t mind when it was time to move on.

New Magikarps level faster than the previous, and each subsequent fish is able to achieve a higher level. This part of the game, I liked. Your old Magikarps hang out in the background of the tank serving as a reminder of your past achievements and watching the new fish level higher and faster than the previous is rewarding.

Magikarp Jump doles experience out at a steady pace, so it took a long time before I considered looking at the available microtransactions. This bodes well for the game, but even if there is nearly always activity to do without having to wait too long, it doesn’t mean I enjoyed doing them. Training is boring; the jumping competitions are boring; and having to click through the dialogue of the guy who can’t tell if I am a boy or a girl who gives me a handful of coins is incredibly boring. The lack of interactivity sometimes makes it feel like a visual novel, but without any real story. The bits of enjoyment I did draw from the game were based mostly on the goofiness of the silly premise, but repeating jokes only makes them less funny.

Beta Test Pokémon: Magikarp Jump Review – Not Quite A Keeper

Exclusive First Look At Star Trek RPG’s Custom Dice

Publisher Modiphius is currently hard at work on the new Star Trek Adventures RPG, a dedicated role-playing experience that will be the first official tabletop RPG for the franchise in over a decade. The team is currently rolling out a large playtest of the game in advance of a launch later this year.

Today Modiphius passed along a first look at the custom dice (designed by Q-Workshop) that will fuel gameplay. Whichever color is your preference (command red, operations gold, or sciences blue), you’ll get three twenty sided dice. The sets also include four custom six-sided dice whose faces tie together with the game mechanics, revealing either numbers, damage markers, or Starfleet insignias. Check out the different sets below.

Star Trek Adventures is aiming to open pre-orders for both the dice and the actual RPG on June 8 over at the game’s official page

Command Division

Operations Division

Sciences Division

Beta Test Exclusive First Look At Star Trek RPG’s Custom Dice

Top Of The Table – The Best Bluffing Games

Many board games on the market allow for careful teamwork and cooperation, while others focus on strategic decisions and carefully orchestrated competitive battles. But another branch of games focus their gameplay purely on the social dynamic between players, with a particular focus on deception and conversations. Many bluffing games virtually demand that you lie to the faces of your friends and family with whom you’re playing, setting up sometimes complex webs of deceit. Others are faster, all about split-second decisions where you must decide if your fellow player is trying to pull the wool over your eyes. In addition, many bluffing games can support much larger groups than other tabletop games, allowing eight, twelve, or even thirty people to join in on some party fun. 

The genre of bluffing games is surprisingly thrilling for many players, often appealing to individuals who simply can’t get into more traditional tabletop games. But give them a chance to play in an intricate web of social interactions, and they become immediately engaged. 

Simultaneously, a fair warning – my experience suggests there’s a certain segment of potential players who actively hate bluffing games. The need to deceive and mislead, even in the context of a game, can be off-putting. My recommendation? The first time you play any of these recommended games (or any other bluffing games), take a minute to ease everyone’s conscience and concerns – point out that the game is about pretending and taking on a role, and it’s okay to embrace the allure of breaking the social convention against overt deceit. These are just games, after all. 

If all of that sounds like something you and your friends would like to try, check out some of my favorites below, all of which offer a fun twist on the bluffing dynamic. If the games below appeal, I have good news – there are dozens more out there to discover.

The Werewolves of Miller’s Hollow
Publisher: Asmodee

An oldie but definitely a goodie. The Werewolves of Miller’s Hollow is one of any number of variants of the “Werewolf” formula. The simple design, clear roles, and free-form play structure make this my personal favorite. One player conducts the action, while a large group (10 or more is ideal) of other players each take on the role of a village inhabitant. One or more werewolves has infiltrated the village, and over the course of successive nights (during which everyone closes their eyes) the werewolves kill off other villagers. During the day, everyone debates who the killer could be. Even in large groups, games unfold quickly, allowing for multiple playthroughs as roles flip between different players. Conversation-focused and light on rules, this classic game of deception is addictive and offers a strange, macabre thrill.

Werewolf (including this version) is the definitive classic bluffing game, and if you want to know why these types of games are so popular, you owe it to yourself to try it at some point. 

I’d be remiss not to mention one of my other favorites in the same milieu. If you like the idea of a Werewolf game, but you’d prefer not to have a dedicated moderator, check out One-Night Ultimate Werewolf, best run with a digital app that handles the heavy-lifting and timekeeping.

Secret Hitler
Publisher: Goat Wolf & Cabbage

This recent addition to the canon of deception-focused games is intricately structured and always engaging, but also manages to sneak in some not-so-subtle political jabs, and offers an articulate argument about the dangers of fascism and the ways in which it can sneak into a society. 

Players take on the role of political figures in 1930s Germany. Each individual is randomly assigned a role as either a liberal, a fascist, or the Secret Hitler. Over a series of rounds, the fascists aim to pass oppressive laws that teeter the country toward war, while the liberal wing desperately tries to halt the rise of fascism, or simply uncover the identity of Secret Hitler and assassinate him. 

Unique among most bluffing games I’ve played, Secret Hitler manages to ride the line between social commentary and remarkably balanced and fun play. The game plays well for 5 to 10 players, and a single session tends to last a little under an hour. If you’re curious, it also happens to have a completely free version you can download and play before committing to the boxed version. 

The Resistance: Avalon
Publisher: Indie Boards & Cards

An evolution of a prior game with a sci-fi setting, Avalon launches players back into the mythic age of King Arthur and the Knights of the Round Table. Arthur’s allies aim to complete quests, while those aligned with the dastardly Mordred attempt to thwart the heroic knights. 

Players are allowed to take on a specific role, from a dangerous assassin to the all-knowing Merlin, while other roles are optional additions to help keep things fresh. Games unfold in rounds as players attempt to gather groups and complete quests. If one of Mordred’s agents manages to make his way onto a team, they can sabotage the quest and keep it from completing. 

Avalon tends to foster complex lie strings that extend over the whole course of a game session, and, depending on the group, also encourages an emergent narrative element where players really embrace the familiar fiction and its implications. Even if you completely ignore the Camelot theme, the game’s hidden loyalty elements make for great deceptive fun. Avalon is a favorite among several Game Informer editors thanks to its high replayability, excellent game components, and smartly-paced play structure. My experience suggests seven or eight players is best, but the game supports up to 10.

Cash ‘n Guns
Publisher: Asmodee

Not every bluffing game relies on conversations – sometimes it’s just about a steady gaze and a straight face. Cash ‘n Guns is a simple-to-learn game of greed and showdowns. You and your buddies are criminals that just hit it big with a massive score of cash. The trouble is, you’re all criminals, and you don’t like to share. 

Every player is given a life-sized foam pistol, and the job of hoarding as much money as you can. On each turn, loot is arrayed on the table, from simple cash, to healing cards, to paintings that rise in value as you gain more of them. After evaluating the rewards on offer, the group counts down from three and then raises their pistols to aim at someone else around the table. 

Here’s the trick – players only have a few bullets (represented by Bang! Cards) and most of the time the gun isn’t loaded (represented by Click… cards). Is your buddy really going to wound you, or are they just bluffing? How much do they want the current loot selection? You can dive for cover, but you won’t get any loot. But stay in the round, and you risk getting a wound, which locks you out of the loot anyway. 

Cash ‘n Guns is my preferred introduction to bluffing games for players new to the experience. If players enjoy the game, your next stop can be one of the more involved role-driven hidden loyalty games. There’s no complex social interactions to navigate, and the action moves fast. The foam gun props add a lot to the fun, as everyone inevitably mimes their gun firing actions. Laughter ensues. 

Two Rooms and a Boom
Publisher: Tuesday Knight Games

Have a massive group of potential players (up to 30), and need a good option to keep everyone engaged? Let me introduce you to Two Rooms and a Boom. With seemingly endless optional roles to include, no player elimination, and an unusual dynamic that sets the players apart into two separate play spaces, it’s a game that maintains many of the traditions of great bluffing games, but still feels unique. 

At its core, Two Rooms and a Boom is all about two players and the role cards they receive – the president and the bomber. Players are split into two different rooms, and over the course of the game, players move back and forth between the rooms. At the end, if the president is in the same room as the bomber, the bomber’s team wins. Otherwise, the president’s team wins. In order to determine who moves rooms, everyone debates who to exchange as “hostages.” Play unfolds in three timed rounds, each shorter than the last.

The nuance in Two Rooms and a Boom comes through the myriad other role cards that come into play – mixing and matching the included roles dramatically changes the experience. The Angel must always tell the truth in conversations. The Demon must always lie. The Shy Guy can’t reveal his card role to anyone else (acting as a convenient excuse for someone who just doesn’t want to reveal). There’s even strange humorous roles, like the clown, who must always smile throughout the game. 

Two Rooms and a Boom is a fantastic party game for large groups. I’m also a big fan of the included character guide that offers smart suggestions of what roles to include in a particular game, and how those role dynamics change the experience. If this sounds like your cup of tea, Tuesday Knight Games offers a free version of Two Rooms and a Boom that you can download directly from their website to help you decide if you want the more polished boxed version. 


This was a challenging list to narrow down. There are tons of great deception and bluffing games out there, many of which offer variants on the themes presented here. However, if you just don’t think your friends or family can get over the hump of needing to lie to each other as part of a game, I’ll suggest you click on the Top of the Table banner below, and visit the hub to check out some other recommended tabletop games. If you’d like to know more about bluffing games, or you just want some personalized recommendations, I’m happy to receive your emails and tweets. 

Beta Test Top Of The Table – The Best Bluffing Games

Eight Takeaways From Our Time With Lego Marvel Super Heroes 2

We recently got some hands-on time with TT Games’ third stab at telling a new tale in the Marvel universe to see how things are shaping up for Lego Marvel Super Heroes 2. We played through the first level and got to take some of the new characters for a spin, including Spider-Gwen, Drax, and Groot.

Here are our big takeaways:

The Guardians Of The Galaxy Are Front And Center This Time
While the last Lego Marvel game centered on The Avengers while roping in a huge cast of Marvel characters, the Guardians seem to be the motivating force this time. The game begins on Xandar, with the Guardians trying to repel an assault from the game’s main villain, Kang the Conquerer.

Time Travel Plays A Big Role
Lego Marvel Super Heroes 2 is all about time travel, which is fitting given Kang’s knack for playing around with timelines in the comics. Expect to bend time during battles with bosses and to solve puzzles, such as slowing down the action to gain a strategic advantage.

The Game Plays Basically The Same As The First One
Like the first game, you’re running through levels as various characters, using abilities to fight enemies and solve puzzles in order to progress. 

Every Character You Control Has More Unique Abilities
We played around a lot with the Guardians and like the first game, each character has their own ability and unique animations. However, those abilities have also been expanded with functional emotes. For example, Star-Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters. However, he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past them without getting into combat.

We Still Don’t Know What The Open World Is Like
The first Lego Marvel Super Heroes featured a sprawling version of New York City for players to run around in. It’s unclear if we’re returning to NYC if there will be a wider series of environments to explore with 2.

Expect More Fan Favorite Characters
Lego Marvel Super Heroes 2 isn’t just bringing back the big names from the first game. We’re also going to see some fan-favorite characters, like Spider-Gwen, who can stop to take a selfie in battle. You can upload that selfie to the internet, too!

Movement Is Still Clunky 
One of the biggest issues with TT Games is the clunky movement of their characters. Lego Marvel Super Heroes 2 doesn’t seem to fix that. While movement was mostly fine, it still felt like my character was wobbling everywhere.

Battles Are Chaotic
The battle sequence we partook in as The Guardians of the Galaxy was frenzied, with loads of enemies on screen and so much action it was hard to see the characters we were controlling at points. This was rather frustrating for the demo but could also be something that’s easy to get used to during the full game.

For more on Lego Marvel Super Heroes 2, check out the latest trailer.

Beta Test Eight Takeaways From Our Time With Lego Marvel Super Heroes 2

Blue Rogue Yondu Joins Mobile Fighter Marvel: Contest Of Champions

Everyone’s favorite whistler is making his way to Marvel’s mobile F2P Contest of Champions. The blue anti-hero joins the likes of Spider-Man, Captain America, and Star-Lord as a selectable fighter.

You can watch him in action here:

(Please visit the site to view this media)

For more Guardians Of The Galaxy, you can watch the trailer for the upcoming episode of the Telltale series here.

Beta Test Blue Rogue Yondu Joins Mobile Fighter Marvel: Contest Of Champions

Square Enix Touts Strong Sales Of Nier: Automata And Final Fantasy XV

In the company’s annual financial briefing, Square Enix president Yosuke Matsuda said the sales of Final Fantasy XV, Nier: Automata and the PlayStation 4 version of Rise of the Tomb Raider are responsible for the growth of their Digital Entertainment sector during the last fiscal year. The chart below also points toward the launch of Deus Ex: Mankind Divided as a contributing factor for Square Enix’s big financial year.

Matsuda said that Final Fantasy XV reached 6 million global sales faster than any other entry in the series. Additionally, he said that Square Enix hopes the DLC episodes of FF XV will “help raise purchase intent and extend the lifecycle of the product.”

Nier: Automata, which Matsuda classified as one of Square’s “mid-sized” games, performed “significantly” above the company’s expectations. When asked if Nier’s success would make Square consider pursuing additional titles produced outside the company, Matsuda said that while they’re primarily interested in developing in-house, they’re also seeking out other developers that can “balance” their mix of games.

Also out of the earnings report came the news that Final Fantasy VII remake and Kingdom Hearts III will be releasing “in the next 3 years or so.”

[Source: Square Enix]


Our Take
It’s nice to see that a sleeper hit like Nier: Automata sold well and exceeded Square Enix’s sales expectations. As for Final Fantasy XV, the title of “fastest entry to reach 6 million sales” may not be the most glamorous distinction, but it’s interesting to know that Square finds the polarizing sequel financially successful.

Beta Test Square Enix Touts Strong Sales Of Nier: Automata And Final Fantasy XV