[Update] Upcoming Pokémon Go Update Improves Gyms, Medals Will Help You Catch More Pokémon

Update: Niantic is teasing another update today showing future improvements for gyms. Trainers will now be able to take up to 6 Pokémon into friendly gyms to train, while the CP of the other players will scale to their team. Both the improvements to gyms and medals will likely release in one combined update at a later date.

Original Story (October 6 at 12:04 PM):

Niantic is teasing a new feature heading to Pokémon Go. While not as substantial as the recent buddy system, soon medals you earn will influence other parts of the game such as capture rates, increasing your odds to catch Pokémon of the same type as well as rare ones.

The medals you get for catching a certain amount of Pokémon will affect the capture rates of their type. For example, capturing a ton of fire type Pokémon will make it easier to catch more of the same type. Dual type Pokémon will get an average of the bonuses. As of right now, the update has no firm release date.

Additionally, Pokémon Go became available in 31 more countries as Niantic continues to roll it out worldwide. The app has been such a success that the Pokémon Go Plus accessory sold out within days of launch.

[Source: Niantic (1), (2)]

 

Our Take
It’s good to see Niantic be more communicative and even being ahead of the curve instead of playing catch-up. Having the medals finally do something might bring more people back, but it seems many are waiting for the next generation of Pokémon to be available instead.

Beta Test [Update] Upcoming Pokémon Go Update Improves Gyms, Medals Will Help You Catch More Pokémon

See Battlefield 1's Multiplayer Matches Through A More Cinematic Lens

With the rise of esports and features like Photo Mode, video games are being more suited towards viewers and expressing creative freedom. Battlefield 1’s Spectator Mode seems to marry both of those ideas.

Viewers can plant different cameras around the map (each with different settings), use the free camera to roam, adjust the depth of field, alter the field of view, and add different visual filters, including the “Battlefield 3” filter that coats everything in a blue and orange hue. Disabling the HUD gives this mode its most cinematic effect since it removes all the pesky numbers and meters.

Tabletop view and player view are more skewed towards traditional spectating, giving viewers the ability for a wide, top-down angle or a camera that locks to a specific player (with a first or third-person perspective). Director mode is like third-person mode albeit with a more movable and customizable camera.

While PC players have had these features in one shape or another in previous Battlefield games, this is the first time console players get something similar.

It’s worth mentioning that all of this must be done live. You currently can’t save clips and edit them later with the spectator tools, which is a bit disappointing. Also it isn’t clear if the feature is coming at Battlefield 1’s launch, so don’t be too surprised if it is patched in later.

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Battlefield 1 releases on October 21 for PS4, Xbox One, and PC.

For a look at Battlefield 1’s campaign mode, check out the preview here.

[Source: Battlefield 1’s Website]

Beta Test See Battlefield 1’s Multiplayer Matches Through A More Cinematic Lens

I Expect You To Die's Take On Escape The Room Is Hilarious And Challenging

I Expect You To Die puts you in the well polished shoes of a special operative who always manages to find themselves in…tricky situations. Takings its name from the infamous quote from the James Bond film Goldfinger, IEYTD is basically an escape the room with a dash of Bond-esque espionage and more than its fair share of wacky humor.

For my Oculus Connect demo, I found myself in the driver’s seat of a car that was being flown around in a cargo plane. My goal was to somehow get the car out of the plane, destroy it, and get myself to safety. Unfortunately, said car was booby-trapped by its owner and I spent my allotted half hour of demo time tripping over every trap and meeting my demise. However, that’s not a bad thing, as much of IEYTD’s entertainment comes from experimenting with the items in the environment. In many ways, the game is reminiscent of early point-and-click adventure games’ mix of twisted logic and wacky humor. This is one of those rare games where it’s just as much, if not more fun, to fail as it is to succeed.

Sure, maybe using the pistol I just acquired from the back seat to shoot out the passenger window was a bad idea since it let poison gas flood the car, but it wrestled a giggle from me nonetheless. Equally fun was actually figuring out how to solve the miniature puzzles you have to get past in order to get out of the car; for example, a laser is attached to your sun visor. It activates when it recognizes you’re not the owner of the car. The secret to keeping it from killing you? Slightly scooting to the right so that the beam misses you.

There are a number of touches that make even the smallest things amusing in IEYTD. If you start doing something incorrectly, like trying to screw open a dashboard with a pocket knife, your English narrator will humorously suggest that that’s not what the tool is for. Poking a smoke grenade with the knife will cause a puncture in the grenade and it will leak out its contents. Shooting the bomb you just disarmed with the gun in the backseat will cause it to explode. The game makes uses of the tools it gives its players well and I look forward to spending more time with I Expect You To Die when it releases alongside the Oculus Touch controllers.

Beta Test I Expect You To Die’s Take On Escape The Room Is Hilarious And Challenging

VR Shooter Robo Recall Is An Action-Packed, Enthralling Experience

Last year, Epic revealed a VR demo called Bullet Train that immediately grabbed the attention of those interested in the possibilities of virtual reality thanks to its beautiful visuals and its ability to let you teleport around the environment, giving players more mobility than usual in a VR shooter. Epic revealed that the demo will be getting a full-fledged sequel called Robo Recall that makes use of the Oculus touch controllers. The game will be made free for Oculus Rift owners when it’s released.

I got some hands-on time with the game at Oculus Connect, playing through a single level, and as someone who’s generally unimpressed by all things VR, I came away pretty impressed. Robo Recall sticks you in the suit of a field agent capable of digitizing weapons to their holsters, which gives you a convenient reason to never have to reload, and then tells you that your job is to take out robots with corrupted A.I.s that have become violent. The demo I played took me down a neighborhood in a futuristic city. Using the touch controller’s sticks, I was able to teleport mostly anywhere in sight, and defeat foes in a variety of ways.

There’s a satisfying sense of complexity to the action. You can shoot your foes, sure, but why settle for that? If you want to be fancy about things, you can reach out, grab an enemy by the neck, rip off its head, and take out another robot by rolling the head into them like a bowling ball. You can deflect bullets back at foes by batting them away. Colorful comic book text splashes across a small portion of the screen near your enemies that keeps tab on how you’ve killed them, with different methods (like dismemberment or headshots) resulting in you scoring different points. Enemy deaths are particularly satisfying, with all of them having damage zones that make it feel as though your weapons are actually powerful.

At the end of my demo, I was able to take control of a giant mech equipped with a laser canon in its right hand, and capable of picking up foes and beating them about with its left. I wasn’t able to move the mech’s feet but that didn’t stop me from wailing about like a giant mechanized version of King Kong with its arms, tearing up any sentry dumb enough to get close, often throwing them into each other.

All in all, Robo Recall is the most fun I’ve hard with virtual reality yet. It doesn’t revolutionize either VR games or shooters since it does still feel a little bit like you’re playing a really polished version of Time Crisis at an arcade, but its stylishness and zaniness make it one of the top VR games to keep an eye on when it’s released early next year.

Beta Test VR Shooter Robo Recall Is An Action-Packed, Enthralling Experience

Oculus Touch Controller Pricing And Release Date Revealed

During the Oculus 3 Connect keynote, Oculus revealed the price and release date for the eagerly awaited peripheral. The device will be available on December 6 and will cost $199. Two games will come with the controllers: VR Sports Challenge and The Unspoken.

The device was originally set to release early this year but was delayed for optimization purposes.

Our Take
*Whistles* $199 for controllers is a pretty steep price but that probably won’t stop VR enthusiasts from taking the dive.

Beta Test Oculus Touch Controller Pricing And Release Date Revealed

Oculus Working On New "Affordable" Wireless Headset

During the Oculus Connect 3 keynote, Facebook CEO Mark Zuckerberg talked about a new wireless VR headset that the company is working on. Zuckerberg didn’t reveal any details beyond that the headset was meant to exist as an option between low-budget headsets like Gear VR and computer-based headsets like the Oculus Rift, and that it’s intended to be a mid-tier, affordable option.

A short video showcased someone wearing the headset, which looked a good bit like the Gear VR headset, but we didn’t see what they were seeing. We’ll have to wait to get more details about this headset, which is currently being prototyped, but few would argue against the notion that more affordable options is something that virtual reality needs to get a stronger foothold with consumers.

For all things VR, be sure to check our our virtual reality hub by clicking on the banner below.

Beta Test Oculus Working On New “Affordable” Wireless Headset

Strategy Game The Walking Dead: March To War Announced For Mobile

Disruptor Beam, the mobile developer behind titles such as Star Trek Timelines and Game of Thrones Ascent, announced the new game The Walking Dead: March to War, which is based off Robert Kirkman’s comics. The free-to-play mobile title is described as a story-driven multiplayer strategy game, where players will have to fight for survival with limited resources.

Taking place in post-apocalyptic Washington D.C., you fight off walkers and attempt to rebuild what’s left of society. Each player takes on the role as a leader of a group of survivors, assembling their own teams, which includes a council featuring prominent characters from the series, such as Rick and Michonne. You’ll be faced with difficult moral choices, as well as battle the undead to keep your camp safe.

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The announcement came to light at this year’s New York Comic-Con, which is currently in full swing. No firm release date is announced just yet, but March to War will be out next year on mobile devices.

Beta Test Strategy Game The Walking Dead: March To War Announced For Mobile

Blog Herding – The Best Blogs Of The Community (October 6, 2016)

Video games took
a backseat recently for many thanks to Marvel’s Luke Cage (please give us a video
game starring Power Man), but not for our bloggers. Read up!

Community Blogs
For September 29 – October 5:

MoblinsForMatt
– An Afterword With Corey Austen

MightyMagikarp interviews Corey Austen, a gamer who raised money for SUDEP
research. It’s always nice to see hard work put in for an interview, so give
this a read if you’d like to catch up on what Austen’s been up to.

Monthly
Gradebook: September 2016

They may not all be new games, but Attackcobra has been busy playing games to
completion, and begins his blog feature with Kingdom Hearts 3D. It sounds like
a lot of fun, but as someone who stuck with the series in the early years, I’ve
kind of moved on from Mickey and co.

The
Do’s and Don’ts of Online Gaming Etiquette

Gaming online is practically a health hazard with the wrong group screaming
into your ear. If you’re one of those people, give Mz Chanandler Bong’s blog a
read to find out how to treat others online – and how not to.

What
we’d all (mostly me) would like to see in the next Animal Crossing

I’ve never played this series, so I can’t comment on Boo’s blog too much. I do,
however, always enjoy some wilderness exploration, or video game exploration in
general. It took me 20 hours to even walk into New Vegas thanks to all of the
distracting exploration.

Unboxing
treasures and remembering the Golden Age of Co-op 

Brendon Curzio had me at co-op, and his blog delivers. All I can say is
that Gunstar Heroes and Goof Troop did cooperative gameplay right.

Luke Cage has a Villain Problem
I loved Luke Cage,
finishing it in two days. However, I do agree a little bit with Thomas
Loughney’s blog on the villain issue in the show. I can’t write much more in order to avoid spoilers, but I will say that Luke Cage is a darn good show. Sweet Christmas.

Writing Challenge
Responses:

Pitching Ideas: Nova, The New Zombie
Thriller!

While this is a different
take on the writing challenge, I can dig StarterPack’s game pitch containing
zombies. I mean, they seem overplayed, right? But then our blogger mentions
STALKER and things get super interesting and creeptastic.

Community Writing Challenge: Pitching My
Dream Stories

Haley Shipley tells us
what she’d like to write about professionally, and I hope she gets the chance
to tell these tales. She wants to write on everything from historical accuracy
to whether or not games are apolitical.

Community Writing
Challenge:

Let’s take a
break this week to recharge.

Community Playdate:

Nothing this
week.

I hope you enjoy
the blogs! Please contact me via my Game Informer page or on Twitter at @LouisGarcia12 with
any blog news or playdate suggestions.

Beta Test Blog Herding – The Best Blogs Of The Community (October 6, 2016)

Team Up With The Community In New Dying Light: The Following Bounty

Unite with other players in Dying Light: The Following Enhanced Edition in the third community bounty to kill one million zombies this weekend for special rewards.

The Carnage bounty runs through Sunday, October 9 (11:30 p.m. Pacific), and if you take part and the community reaches the goal, you’ll get an exclusive lemon paint job and a special weapon docket.

To complete the challenge, players get special buggy weapons: mines, an electric cage, and flamethrower.

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Beta Test Team Up With The Community In New Dying Light: The Following Bounty

See How Dishonored 2's Emily And Corvo Handle Themselves When It's Time To Escape

Bethesda and Arkane Studios haven’t been stingy with gameplay trailers lately, and it doesn’t appear that they plan on slowing down anytime soon. Today’s video shows what happens when Emily and Corvo have to beat a hasty retreat from their enemies.

We’ve recently seen how players can choose to roll through a level taking either a stealth-focused or head-on approach. But what happens when the bad guys know you’re there and have sounded the alarm? The lengthy clip below demonstrates just a few of the clever ways both Emily and Corvo can bend space, time, and their foes’ brains to get the heck out of there.

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Look for Dishonored 2 on PlayStation 4, Xbox One, and PC on November 11.

Beta Test See How Dishonored 2’s Emily And Corvo Handle Themselves When It’s Time To Escape