Answering Assassin's Creed Origins' Lingering Questions

All month long we’ve been rolling out exclusive features covering Assassin’s Creed Origins, and now we’re ready to wrap things up with one final interview from game director Ashraf Ismail. He was kind enough to Skype in to The Game Informer Show podcast and answer dozens and dozens of burning questions from the community. So if you’re looking for more info on the game’s development, ambitious world, or even the details of the day/night cycle, then you’re in luck. We hope you enjoy the conversation!

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen on SoundCloud.

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Beta Test Answering Assassin’s Creed Origins’ Lingering Questions

The Golf Club 2 Review – Finding That Sweet Spot

The Golf Club 2 tutorial uses a popular golf saying: “Drive for show, putt for dough.” This refers to the belief that monster tees shots look good, but it’s your performance on the green that really matters. While I can attest to the fact that I would be a much better golfer if I had more control over my putts, this axiom can also be interpreted another way. The Golf Club 2 is remarkable for what it adds that was noticeably lacking in the first title – more structure. The new career mode and online societies motivate you to keep playing beyond just to see a new course. But the real factor that demonstrates the title’s merit is gameplay, which delivers that satisfying feeling of a shot well taken and anchors the game in a more lasting way that the new structure can’t.

The new tempo swing doesn’t just add complexity for the sake of difficulty; it suffuses the analog swing gameplay with a nice rhythm and includes different ideal swing speeds for different clubs (there are also pro and tour club sets with their own perimeters to master). It’s useful to step away before a shot – particularly when you’re trying a new technique with a club like a wedge that has a particular swing animation – and take a few practice swings to get the feel down and see how fast your backswing and downswing actually are.

The mechanic plays on that sense you have when you hit a good shot and can feel it as soon as you make contact. The same applies to when it all feels wrong from the word “go.” The backswing animation occasionally stutters, fouling up your swing, but you can always let go of the stick and start over.

The more I played, the more variables I naturally accounted for with every stroke, like anticipating danger spots on the green, knowing the downswing cadences of the various clubs and shot types, and factoring in ground slope. But instead of simply being a game of checking off boxes, The Golf Club 2’s swing gameplay came more into its own, revealing how deftly something relatively intuitive like the analog swing could work hand-in-hand with seemingly rigid constructs like accounting for a 10mph wind.

It says a lot about the gameplay that it inhabits an ether between predictability and the unknown that satisfies but still leaves you hungrily searching to do better – much like your own real-life golf game. In perhaps the ultimate zen moment, there was a stretch where I stopped caring about my score from hole to hole, and was simply enjoying a game run to form while learning how to shave strokes off my previously abysmal short game. I also became more confident in hitting that gray area between clubs where you can’t come up short, but you don’t want to blow the ball out the backside of the green.

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When you’re not trying to lower your handicap out on the course, you can relax in your career or online society clubhouse. You purchase bigger and more impressive clubhouses as you earn enough currency through meeting course challenges and raking in tour winnings. It’s better than the non-existent career structure of the first game, but it doesn’t have the long hooks to keep you up nights. Being able to change the color of the furniture is nice, but it’s a far cry from NFL 2K’s customizable Crib that’s already over 10 years old. Apart from earning the right to host a major tournament, leveling up your society up to level 10 via the currency lets you play more events per season and go up against harder A.I., which are not big enough carrots. In general, the game does a good job giving you enough currency to buy new clubhouses, level up your societies and outfit your golfer even if you’re not the star of the tour.

What the societies lack in depth, however, is partly made up by the fun amount of customization that gives your society and tour events some individuality. You can move the tees and pins per round, set entry fees and bigger purses, and change the color of your equipment. You can even set which clothes you want to wear for each round. The ultimate customization feature of the game is the course creator, which has a new interface. Whether you use a template or place every yacht, kangaroo, and sand trap rake yourself, there are plenty of tools to create a unique course quickly.

I expected The Golf Club 2 to be better than the first in every way given the new career setup and golf societies, but I was surprised the addition of the swing tempo gameplay is what gives this title a lasting structure. This, combined with the course creator, make the game indispensable for any golf fan. You’ll be seeing those missed putts in your dreams and savoring every chip-in birdie.

Beta Test The Golf Club 2 Review – Finding That Sweet Spot

Report: Mass Effect Andromeda Not Receiving Single-Player DLC

It looks like Mass Effect Andromeda’s single-player content won’t be extended with DLC like previous titles, according to a report out of Kotaku.

There was some confusion yesterday after a widely circulated Facebook post surfaced from a company called Sinclair Networks, claiming the single-player DLC it was working on for the game had been canceled. While this post was confirmed to be a hoax, Kotaku is reporting that there was never any single-player DLC planned in the first place, as the majority of people who worked on Andromeda have been moved to other projects. After talking to three anonymous sources, Kotaku confirmed last month that plans for a sequel to Andromeda have been shelved. 

Mass Effect Andromeda had a troubled launch with technical foibles and was met with mediocre reviews. It currently holds scores in the low to mid 70s on Metacritic across all its platforms. Since launch, BioWare has released patches to improve the experience, but has not stated any plans for single-player DLC.

We’ve reached out to EA for comment on the matter and received the following response: “We have no DLC details regarding Mass Effect: Andromeda to announce at this time. “

[Source: Kotaku]


Our Take
Mass Effect Andromeda has had its share of struggles since its launch. Does it still have enough fanfare for single-player DLC, or has it been soured? That’s a big question for BioWare, which I’m sure it’s considering. BioWare does have a lot of other projects in the works, including the upcoming Anthem, so it might be better to spend resources elsewhere at this point. Time will tell what the future holds.

Beta Test Report: Mass Effect Andromeda Not Receiving Single-Player DLC

LawBreakers Physical Release and Collector's Edition Announced

Boss Key Productions and Limited Run Games have announced that they are working together to launch a physical version of LawBreakers.

The gravity-defying first-person shooter will be available at a price-point of $29.99, and is set to release on August 8 for PlayStation 4 and PC.

For more, check out our interview with LawBreaker’s director here and our hands-on impressions of the PS4 version here.

Beta Test LawBreakers Physical Release and Collector’s Edition Announced

Our Zelda: Breath Of The Wild DLC Livestream Has Concluded

Update: Our livestream has concluded. Thanks for watching!

Original story:

The first of The Legend of Zelda: Breath of the Wild’s two planned DLC packs launches tomorrow, and we’ll be taking a look at it in the morning.

Benjamin Reeves and I will be streaming the game from 10:30 a.m. CT to 12:30 p.m. CT on Friday, June 30. The plan is to make as much progress through the Trial of the Sword as possible. We don’t know if we will be able to see it its conclusion, but we’re going to try.

For more on Breath of the Wild’s planned DLC, head here and here.

You can click the banner below to watch the stream on Twitch or Youtube on Tuesday, or just tune in here using the embedded video below. And if you won’t be able to watch or missed the stream – don’t worry. We’ll get an archive of the stream posted as soon as possible.

Beta Test Our Zelda: Breath Of The Wild DLC Livestream Has Concluded

Independence Week Update For GTA Online Brings New Supercar, Adversary Mode, And More

Grand Theft Auto Online is getting even bigger today with the new Independence Week content drop. The headliners of the update are the Dewbauchee Vagner, a futuristic supercar built for speed, and a new adversary mode called Dawn Raid.

In Dawn Raid, two teams of up to six players parachute into a combat zone under the cover of night and are tasked with finding and extracting a transmitter that’s hidden in a package. Both teams are well armed, equipped with thermal and night vision goggles, and have an app on their phones that they can use to identify the correct package. The catch is that using the app makes you visible to your enemies. From now through July 10, playing the new mode will reward you with double GTA$ and RP.

Also included in the update are Independence Day themed liveries for your MOCs and Mk II weapons and discounts on firework launchers, yachts and yacht modifications, the Liberator Monster Truck, classic outfits, and more. If you still need more GTA$ to make these purchases, you can take part in Premium races and time trials running throughout the week.

For more details, you can read the full post from Rockstar here.

Beta Test Independence Week Update For GTA Online Brings New Supercar, Adversary Mode, And More

Blizzard Announces StarCraft: Remastered Release Date

Today, Blizzard finally unveiled a release date for StarCraft: Remastered, and it’s soon. In it, the real-time strategy classic, including the Brood War expansion, is getting a deluxe overhaul, complete with 4K graphics, enhanced audio, updated matchmaking and leaderboard systems, and more. A full list of features from Blizzard can be found below.

  • Full graphical upgrade of the original StarCraft and the StarCraft: Brood War expansion
  • Widescreen UHD support for up to 4K resolution
  • New matchmaking and leaderboards
  • Player profiles that track individual statistics
  • Cloud saving for campaign progress, hotkeys, and replays
  • Higher fidelity music and sound
  • Switch between StarCraft: Remastered and the original StarCraft with the click of a button

The remastered version is fully compatible with the pre-existing version, so owners of either version will be able to play together as a singular community.

StarCraft: Remastered is available beginning August 14 on PC for $14.99. For more on the remastered version, click here.


Our Take
StarCraft has been around for about 20 years now and managed to maintain a solid community throughout that entire duration. It’s good to see loyal fans get the luxury treatment with this remaster, and this is also a great time for new players to jump in.

Beta Test Blizzard Announces StarCraft: Remastered Release Date

Last Day Of June From Murasaki Baby Creator Gets Release Date

According to Last Day of June’s lead designer Mattia Traverso, the title is about “a feeling anyone can relate to,” regret. Given that the title deals with how protagonist Carl copes with the death of his wife June after a car crash, regret is certainly an apt feeling. All is not lost, however, as Carl has a chance to alter the day’s tragic events by interacting with her paintings.

Gamers can play the lush, vibrant-looking title when it releases on August 31 (PS4 and PC) for $19.99.

I had the chance to play a little bit of the game at E3, and apart from Last Day of June’s arresting visual style, the music of Porcupine Tree’s Steven Wilson was integral to drawing me into the world.

Check out the title new trailer to also get a sense of some of the puzzle/interactive-based gameplay and some of the roads Carl travels down.

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[Source: 505 Games]


Our Take
Developer Ovosonico is teasing that Carl’s journey isn’t without its own price to pay, and I’m interested to see how the game explores this point.

Beta Test Last Day Of June From Murasaki Baby Creator Gets Release Date

Show Your Love For Overwatch's D.Va With This New Statue

MEKA activated! If you’re a fan of Overwatch’s D.Va, Blizzard just put up a sweet statue for pre-order.

The figure, which measures 19″/48.26 cm (floor to head) and has a 13.5″/34.29 cm in diameter base, features D.Va, a.k.a. Hana Song, sitting upon her pink armored MEKA unit. The statue was hand-sculpted and designed by Blizzard. 

The collectible is set to launch in Q4, which means it should hit before the end of the year in either October, November, or December. It doesn’t come cheap though, with a $450.00 price tag. 

There is a limit of two statues per customer. You can get more information and pre-order the statue here

Beta Test Show Your Love For Overwatch’s D.Va With This New Statue

Here Are The Locations And Clues That Will Lead You To Zelda: Breath Of The Wild's New DLC Content

We are quite literally just digging into Breath of the Wild’s first DLC pack, but if you rushed into the game after updating, you may have missed the clues putting you on the trail of the new content. Here are the hints that point you in the right direction to track down all the Master Trials’ new stuff.

Where to find some of the new additions are obvious. Master Mode is a new difficulty setting that can be selected from the title screen. Hero’s Path Mode is a setting that can be accessed through the map. The other items and Trial of the Sword, however, require a little exploration.

If you head to the Great Deku Tree in Korok forest, a cutscene will play setting you up for the trial.

To find the Travel Medallion, you must find a book at South Akkala Stable.

A book at the Woodland Stable will get you started on your search for the Korok Mask.

And finally, to find Majora’s Mask, Midna’s Helment, Tingle’s outfit, and the Phantom Armor, you should check out the journal at Outpost Ruins.

Beta Test Here Are The Locations And Clues That Will Lead You To Zelda: Breath Of The Wild’s New DLC Content