Miyamoto Suggests He May Devote More Time To Star Fox And Pikmin

Speaking to journalist and host Katie Linendoll for her web series Katie<dot>Show, Nintendo’s legendary Shigeru Miyamoto said he wished Fox McCloud and Pikmin were bigger hits.

“I always wanted Fox McCloud to be a bit more popular than he is,” Miyamoto said through his translator. “But I think one more would be Pikmin.”

This echoes sentiments Miyamoto shared with Game Informer this year at E3, when he said he felt that the tepidly-reviewed Star Fox Zero is still a game worth playing.

Miyamoto said he thinks he’ll have to put “more energy” into these characters in the future.

Check out the full video of the Q&A below. Linendoll’s question is at the 31:09 mark.

(Please visit the site to view this media)

[Source: Anne Mavity]

 

Our Take
Even though Star Fox Zero didn’t exactly set the world on fire, it’ll be reassuring for fans to know that Miyamoto still cares a lot about the series and its characters.

Beta Test Miyamoto Suggests He May Devote More Time To Star Fox And Pikmin

Exclusive Prey Screen Gallery

Arkane Studios new sci-fi first-person shooter looks to take players to an alien-infested space station called Talos I and set them loose with a wide variety of physics-defying powers. We’ve already given you a look into the game’s development with an interview with team, provided a deep dive into the new Typhon alien menace, and even looked a some of the things we still don’t know about the game. But pictures are worth a thousand words, so here are a few exclusive Prey screens along with some details you might have missed.

Click on each image to expand their size.


Players awake aboard a huge space station called Talos I, which is owned by a mega corporation called TranStar. The company reopened the space station in the hopes of farming the mysterious aliens known as Typhons for their genetic abilities. The facility is roughly the size of the Empire State Building, and outfitted with all the luxuries money can buy.


Things have gone terribly wrong aboard Talos I. A new species of
aliens called the Typhon have overrun the space station and killed
nearly everyone on board. “You’re trying to figure out how did I end up
here, why was I in this experiment, what’s going on, what are these
aliens actually trying to do?” says says lead designer Ricardo Bare. “While you’re doing that, you’re ultimately
trying to figure out how to stay alive and escape while at the same
time using your wits to survive, scrounging for weapons and tools and
gadgets, and possibly also using the alien powers themselves.”


Throughout the game, players will run across recycle machines, and they’ll be able to transfer everything in their inventory that’s junk to them automatically. These recycle machines produce a variety of different building resources. “Lots of games have crafting systems,” says Bare. “The thing we wanted to do with ours was to make it as physical as possible instead of making it abstract, so that you’re actually watching the thing get made, you’re popping those little cubes into the slots and then selecting things from a screen, but it’s in-world as opposed to a 3D abstracted menu. It just makes it feel different and makes it feel grounded and real.”


The Gloo Gun is a defensive weapon, and the scientists on Talos I have used this tool like riot foam to subdue aliens and freeze them in place. Players might find alternative uses for the Gloo Gun, however, For example, we saw glue used to plug holes in gas pipes or creating piles foam alongside walls to create a makeshift staircase.


Recycle charges are little grenade-like devices that function like mobile recyclers. They are a good example of something that’s not a weapon initially. The device is technically a prototype that was created by an engineer on Talos I, but players will be able to create more once they find the blueprints. “They have recycle machines, where you come in and drop your inventory and you can turn your old items into some ingredients,” says creative director and president of Arkane Studios Raphael Colantonio. “On board, some engineer invented a portable version of that. It’s this device where if you want to empty a room, you drop it, exit, and it compacts everything and it falls into recycling ingredients. It’s also very, very damaging, so in our case we use it as a weapon, but its primary function is not as a weapon.”

Be sure to check out our constantly-updating hub of exclusive Prey content by clicking on the banner below.

Beta Test Exclusive Prey Screen Gallery

Old Time Hockey Is A Return For Arcadey Hockey

Sports games have mostly diverted from their arcadey roots in recent years. Old Time Hockey looks to harken back to the simplistic era of hockey games where controls weren’t as complicated and the laws of physics were loosely followed. 

Up to four local players can jump into the (mostly) helmetless, afro-laden, and violent world of 1970s hockey in the Exhibition Mode. Old Time Hockey also has a narrative campaign where players can follow a blue-collared hockey team and help them win the championship.

Players can choose an old-school, two-button control mode or more modernized control scheme. Developer V7 Entertainment cites games like NHL 94, Blades of Steel, and 3-on-3 Open Ice as inspirations for Old Time Hockey’s retro controls.

Old Time Hockey will come out on Xbox One, PC, and PS4 in early 2017.

(Please visit the site to view this media)

[Source: V7 Website, Steam]

Beta Test Old Time Hockey Is A Return For Arcadey Hockey

Assassin's Creed Movie Final Trailer Puts Emphasis On Sci-Fi Present Day Sequences

I always appreciated the earlier Assassin’s Creed games for their strange blend of science fiction and history. The newest and final trailer for the Assassin’s Creed film has been revealed, and it shows that it won’t shy away from the series’ science fiction lore and artifacts like the Apple of Eden.

The movie stars Michael Fassbender as Callum Lynch, who, similar to Desmond, is in the clutches of the Templars in present day, and experiences the incredible adventures of his ancestor through an Animus. Through these journeys, Callum assumes the role of Aguilar in 15th Century Spain.

You can watch the trailer below, along with another short clip titled “Cafeteria” that premiered recently.

(Please visit the site to view this media)

(Please visit the site to view this media)

The movie hits theaters as of December 21. For more, read how Ubisoft has been in talks with Netflix about a potential TV series.

Beta Test Assassin’s Creed Movie Final Trailer Puts Emphasis On Sci-Fi Present Day Sequences

Fan Art Depicts Overwatch Characters As If They Were From The 1950s

Because of Overwatch’s crazy popularity, it can make for some pretty cool fan art. An artist that goes by the name “Doctaword” online has posted a batch of digital artworks that reimagine popular characters as if they were straight out of the ’50s.

This is an ongoing series from Doctaword, a Canadian artist. You can take a look at his entire Overwatch album here. Below, you’ll find the newest set of works, which include characters such as Zenyatta, Zarya, Mei, Mercy, and Bastion.

[Source: Reddit]

Beta Test Fan Art Depicts Overwatch Characters As If They Were From The 1950s

Never Played Shenmue II? Watch Us Play The First Nine Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki’s masterpiece. For the sequel, we’re playing the Xbox version that was published by Microsoft in 2002.

In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There’s also a lady who forgot to finish getting dressed who really likes her motorcycle. In episode two, we make some progress by giving a hungry guy who loves naps some money, and getting a job that’s almost as cool as being a forklift driver. We punch a tree in episode three. In episode four we break a rock with our hand because a homeless porcupine asked us to. In episode five we follow a lady to her apartment in the middle of the day and sleep on her couch. In episode 6 we look for a book. Spoiler alert: we don’t find it. In episode seven we calm our revenge nerves by catching some leaves, you know, as one does. In episode eight, we pursue duck races with every ounce of our being. In episode nine, we attend a Fight Club.

Stay tuned for more episodes at some point, and leave us lots of comments! We’ll probably read yours on the next episode.

Episode 9
(Please visit the site to view this media)
Head here to watch on YouTube!

For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.

    Beta Test Never Played Shenmue II? Watch Us Play The First Nine Hours

The Walking Dead: A New Frontier Will Have A Two Episode Premiere, Launch Trailer Revealed

The third season for Telltale’s The Walking Dead is nearly among us. Telltale announced today that the premiere will feature a two-part premiere. The two episodes, Ties That Bind Part I and Part II will be available to download at launch on December 20.

Moreover, Telltale revealed its launch trailer, which you can view below. The Walking Dead: A New Frontier will see the return of Clementine and an all-new playable protagonist alongside her, named Javier Garcia. In the trailer, we see a glimpse of a group called The New Frontier, with Clementine as the narrator ominously commenting that “they used to be decent people. Now, they’re something else.”

(Please visit the site to view this media)

Check out a previous trailer from The Game Awards that put emphasis on Javier’s backstory, as well as several narrative possibilities that we hope to see in this new season.

Beta Test The Walking Dead: A New Frontier Will Have A Two Episode Premiere, Launch Trailer Revealed

[Update] Valve Details Major '7.00' Patch For Dota 2, Live Now In Test Client

Update 12/11/2016: The full notes for the 7.00 patch, titled “The New Journey” are live now, and there are indeed some massive changes to the game. You can read the full list here, but some of the most important things to make note of are:

  • As Valve announced earlier this year at The International, The Monkey King has been added to the game. You can view his abilities and ultimate on their own page Included also included with his arrival is a new terrain skin for the game, an “Arcana” grade item, which can change his look depending on various elements.
  • Dota 2’s user interface has been reworked, freeing up space onscreen so players can see more of the action. Here’s what it looks like.

  • The pre-match process has also received an overhaul, with several UI and other changes. You can now choose your starting item before the match begins. You can read more about it here.
  • Several big gameplay changes have been made, including reworks of old heroes, a branching talent system (like the one in Heroes of the Storm), and small fountains strewn around the map that allow characters to swap inventory while away from their base. The map has also been altered. There are tons of small changes you can read up on here.
  • A new backpack system lets players complete multi-part items without having to return to base, but does not act as a way to expand the game’s current six-item inventory.
  • Three heroes (Slardar, Viper, and Enigma) have received model updates, and the game seems to have gotten an overall visual pass (though nothing too drastic).
  • Users can now script computer-controlled characters when creating custom game modes, which should allow for a wider range of new modes to be created.

The page is currently unstable, but should be readable once more people hope into the game’s test client, which updated today. The changes will be on live servers tomorrow.

Update: Valve has posted a short blog entry stating that the patch will indeed be hitting live servers this Monday. They have also added the trailer to their Youtube channel, which you can find below.

(Please visit the site to view this media)

Original Story: At the end of an intense week of Dota 2 matches at The Boston Major, we got to see something we haven’t gotten from Valve in a while: a teaser.

After the closing ceremonies, the event rolled a trailer cataloging many of Dota 2’s patch numbers. The game is currently on version 6.88f, and many were expecting the reveal of the patch notes for 6.89, which would be the first major patch for the game in several months. The counter eventually rolled right past 6.88, then 6.89, then ended at 7.00, with a countdown timer that expires at 11am CST tomorrow.

IceFrog, Dota 2’s mysterious caretaker, used his second-ever Tweet (the first congratulated the winner of the Boston Major on their victory) to reveal that the countdown timer is for when the patch will hit the game’s test server for some initial tire-kicking before hitting the main server.

When the patch will go live on the main client remains to be seen: It can be a day or a week, depending on how stable the patch is. 

When the official notes do hit, we’ll update this post highlighting some of the major changes.

[Source: Dota 2]


Our Take
This is going to sound like the silliest thing, but the leap from 6.88 to 7.00 suggests major changes unlike those of even previous patches, which do tend to make substantial alterations to the game’s map, heroes, and structure. Who knows if titling the counter to “7.00” is just a way to hype up this current patch, or if it will indeed make changes that will redefine the game for years to come. We’ll find out tomorrow! 

Beta Test [Update] Valve Details Major ‘7.00’ Patch For Dota 2, Live Now In Test Client

Artist Brings The Last Guardian's Trico To Life In 3D Chalk Art

The Last Guardian’s nine year long development has finally come to an end, and it released last week after much anticipation. Starring a young boy and his beastly pet Trico, The Last Guardian has become subject to a 3D chalk drawing tribute.

The artwork is created by artist Chris Carlson from the YouTube channel Awe Me. Check out the stunning artwork of Trico below.

(Please visit the site to view this media)

You can read our review of The Last Guardian by heading here, as well as read about six ways this game borrows elements from its predecessors.

Beta Test Artist Brings The Last Guardian’s Trico To Life In 3D Chalk Art

Valve Teases Major '7.00' Patch For Dota 2 With Countdown Timer

Update: Valve has posted a short blog entry stating that the patch will indeed be hitting live servers this Monday. They have also added the trailer to their Youtube channel, which you can find below.

(Please visit the site to view this media)

Original Story: At the end of an intense week of Dota 2 matches at The Boston Major, we got to see something we haven’t gotten from Valve in a while: a teaser.

After the closing ceremonies, the event rolled a trailer cataloging many of Dota 2’s patch numbers. The game is currently on version 6.88f, and many were expecting the reveal of the patch notes for 6.89, which would be the first major patch for the game in several months. The counter eventually rolled right past 6.88, then 6.89, then ended at 7.00, with a countdown timer that expires at 11am CST tomorrow.

IceFrog, Dota 2’s mysterious caretaker, used his second-ever Tweet (the first congratulated the winner of the Boston Major on their victory) to reveal that the countdown timer is for when the patch will hit the game’s test server for some initial tire-kicking before hitting the main server.

When the patch will go live on the main client remains to be seen: It can be a day or a week, depending on how stable the patch is. 

When the official notes do hit, we’ll update this post highlighting some of the major changes.

[Source: Dota 2]


Our Take
This is going to sound like the silliest thing, but the leap from 6.88 to 7.00 suggests major changes unlike those of even previous patches, which do tend to make substantial alterations to the game’s map, heroes, and structure. Who knows if titling the counter to “7.00” is just a way to hype up this current patch, or if it will indeed make changes that will redefine the game for years to come. We’ll find out tomorrow! 

Beta Test Valve Teases Major ‘7.00’ Patch For Dota 2 With Countdown Timer