Bethesda May Not Release The Elder Scrolls: Legends On Systems That Don't Allow Crossplay

It’s no secret that game creators are fond of cross-platform play and integration. They want people to be able to play with their friends and continue their games on any system they see fit, even if it means an Xbox One player connects with a friend on PlayStation 4. Xbox and Nintendo are embracing cross-play functionality, but Sony continues to treat the PlayStation 4 as a gated community. Sony shut down Epic Games’ bid to bring console cross-platform play to the PlayStation 4 version of Fortnite, but has vaguely stated it is looking into the possibility of letting its hardware connect to other systems. Bethesda Softworks appears to be putting pressure on Sony to change its stance.

At this year’s QuakeCon in Grapevine, Texas, I sat down with Pete Hines, Bethesda’s senior vice president of global marketing and communications, to talk about the forthcoming console version of The Elder Scrolls Legends. My first question was for Hines to give a general overview of what console players should expect from The Elder Scrolls: Legends when it eventually hits on PlayStation 4, Xbox One, and Switch.

“[The Elder Scrolls Legends] is a strategy card game that encompasses both single and multiplayer,” Hines said. “It is both cross-platform play and cross-platform progress.”

I cut him off at this point to clarify that the cross-play would only be on “certain systems,” since I figured this wouldn’t apply on PS4.

Hines replied, “It is our intention in order for the game to come out, it has to be those things on any system. We cannot have a game that works one way across everywhere else except for on this one thing. The way the game works right now on Apple, Google, Steam, and, it doesn’t matter where you buy your stuff, if you play it on another platform that stuff is there. It doesn’t matter what platform you play on, you play against everyone else who is playing at that moment. There’s no ‘Oh, it’s easier to control, or it has a better framerate on this system.’ It’s a strategy card game. It doesn’t matter.”

I asked him if that meant there’s a chance it won’t come out on PlayStation 4 if Sony doesn’t change its stance. “We continue to talk to all of our platform partners,” Hines added. “But those [terms] are essentially non-negotiable.  We can’t be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else. That is counter to what the game has been about.”

I told Hines that Sony isn’t letting Fortnite offer cross-play, and that game is the biggest thing out there right now. “I am aware,” he said. “I’m just telling you that’s our stance. That is our intent. And that is our message. Not specific to anyone in particular, but to everyone we are talking about. This is 100 percent clear. This is what we are doing, what we need, and what we intend.”

Hines didn’t outright name Sony in any capacity, but unless Bethesda is doing something different with its cross-platform efforts that conflicts with the freedom Xbox One and Switch currently allow, it has to be PlayStation 4.

Hines’ statements comes in a year in which Sony has been under pressure to embrace cross-platform play between PS4 and other consoles. Earlier this year, Xbox’s Phil Spencer and the official Fortnite Twitter account tweeted in support of Fortnite crossplay between PS4 and Xbox One. A couple of months ago, former Sony Online Entertainment CEO John Smedley stated the reason for the lack of crossplay on PS4 was simple: Sony didn’t want people to buy Xbox One games and end up using them with a PS4. Bethesda’s own Todd Howard also stated they would love to do crossplay with Fallout 76, but that Sony wasn’t “being as helpful as we want them to be.”


Our Take
All systems should allow crossplay and cross-platform progress. I love seeing Bethesda dangle the possibility of one of its games not coming to specific machines in front of console makers. Here’s hoping the pressure works.

Beta Test Bethesda May Not Release The Elder Scrolls: Legends On Systems That Don’t Allow Crossplay

Resident Evil 2 Gets An Absurdly-Priced Typewriter Edition In Japan

As someone who recently got a new mechanical keyboard, I’m pretty into typing things right now. Keyboard are cool! But paying nearly $1,000 for one as part of a collector’s edition is… a bit much.

But if price or region is no limit, Capcom’s got a Japan-exclusive offer for you. As part of the slew of collector’s editions for the upcoming Resident Evil 2 remake, Capcom has partnered with high-end keyboard maker Qwerkytoys to release a bluetooth-enabled mechanical keyboard that resembles a typewriter like the ones you use to save in Resident Evil games of old. The keyboard includes Umbrella Corp. and Lexington branding. And depending on which edition you get, you can also enhance the immersion with inkwells which store police tape, which you can use to seal off your house or apartment to no one will get near your new expensive keyboard.

How expensive is it? Well, the cheapest edition you can get which includes the keyboard (and nothing else) is 75,000 yen, which is roughly 700 dollars (not including shipping). But if you want everything, which includes everything in the previously-announced other collector’s edition, the keyboard, and four of those police tape rolls, it’ll run you 99,800 yen, which translates to $900. 

If that’s too rich for your blood, you can already snag a great deal on the keyboard itself. All you have to do is forego the game-related branding and buy it plain straight from Qwerkytoys, which has had a standard version of this same keyboard available for $250. Where does the extra $450 it costs to have it RE-branded go, exactly? No one knows! Think of it as a donation the Raccoon City police department, maybe?

Beta Test Resident Evil 2 Gets An Absurdly-Priced Typewriter Edition In Japan

Fallout 76's PvP Turns Griefers Into Wanted Murderers

We already know Fallout 76 will be an online-oriented game, with a focus on inter-player interactions over branching dialogue trees with NPCs. But what does that mean when it comes to player-on-player confrontations? During today’s Fallout 76 panel at Quakecon, project lead Jeff Gardiner, game director Todd Howard, and development director Chris Meyer gave us some elucidating details.

Since Fallout games have been mostly single-player affairs up to this point, multiplayer introduces some interesting problems. At the forefront of the team’s mind was the question of how the world would deal with griefers – people who might wander the wasteland looking to ruin other people’s games by relentlessly attacking them.

Howard’s answer to this question was quick. “We turn ass***** into interesting content.”

“We want this element of danger [in Fallout 76] without griefing,” Howard said. After hitting level five, you’ll begin to encounter other players as you explore the wasteland. One of the ways you can interact with them is to shoot them. Taking into the account the fact that players are likely going to shoot each other on the fly quite often (by accident or otherwise), early potshots won’t deal much damage. But if one player is insistent on attacking another, that damage will begin to increase. You can, however, avoid accidental encounters completely by enabling a pacifist flag, which will prevent your bullets from harming other players.

If you do want to fight, the individual levels of each player will matter, but not as much as you might think. Players who’ve played for a while will obviously be stronger, but that doesn’t mean lower-level players are entirely powerless. The power curve is more normalized in PvP than in PvE, making PvP encounters a bit more fair. “The guy in Power Armor with a minigun is obviously going to be harder [to kill], but if you get the drop on him with a knife, it does kind of work,” Howard said. 

How the defending player chooses to respond is up to them. If they reciprocate the attack, each player offers a cap reward based on their level, making it tempting to land a kill. VATS returns in Fallout 76, though it’s been altered to accommodate the new online nature of the game. Targeting takes place in real time, and you can’t target individual body parts at first. Instead you can target the whole body, with a hit chance based on your Perception attribute. You can also use VATS to find sneakier players. Early on VATS may not be as effective as simply shooting your opponent, but invest in Perception and that will likely change.

If you lose a scuffle and die, you’ll not only drop your cap reward, but also any junk you might have had on you at the time. Junk is accumulated by searching the world and isn’t worthless, either; you need it to build up your camps or craft armor, among other things.

The team didn’t want to make death too punitive, but they wanted it to mean something, leading to a system where you do lose something when you die, but it’s also not an all-or-nothing affair. So whenever a player encounters what they think might be a tough area or player, they may want to think twice about how much junk they’re holding and whether to engage. To circumvent losing junk, you can store it in various stashes hidden around the world, any base camp you might have built up, or in Vault 76.

If someone does end up murdering you, have a chance to get revenge. Once you return to life, you’ll be given the chance to seek out that specific player and retaliate. If you manage to win that round, the game will give you double the normal reward for killing them.

But perhaps the most interesting mechanic arises when one player doesn’t want to fight. A player who kills someone who didn’t fight back becomes a wanted murderer. There’s no reward for murdering someone who doesn’t fight back other than the brief satisfaction it might give a jerk, and the cost is high; being a wanted murderer marks that player on the map of everyone around them as a red star. That player also carries a new bounty that comes out of their own caps, incentivizing every other player in that instance of the world to kill them. Wanted players won’t be able to spot anyone around them on their map, making it difficult for them to see attacking players coming.

Players also have camps they’ve built to worry about, but losing them won’t be as heartbreaking as you might expect. Nukes are a big part of the Fallout experience according to Bethesda, and while getting your carefully-built camp nuked might sting, you can choose to “blueprint” individual structures, letting you recreate them entirely with a simple button press. Of course, you can also use this feature to quickly relocate your camps as well.

Communication is a major part of online games, and Fallout 76 is no different. Along with voice chat for players you join up with, you can also choose to toggle voice chat for nearby strangers on or off, letting you hear them coming or simply make it easier to create ad-hoc roving bands of survivors.

Hopefully, with these various methods of inter-player violence and communication, Fallout 76’s decision to foregone bespoke storytelling for more lively player-told stories will pay off.

For more on Fallout 76, check out our write-up on its character progression and creation, as well as how mutations alter your character.

Beta Test Fallout 76’s PvP Turns Griefers Into Wanted Murderers

New Gameplay Today – Killer7 PC

Grasshopper Manufacture’s cult favorite Killer7 is coming to Steam this fall, and our own Suriel Vasquez was able to finagle some exclusive footage from the game running on PC. In honor of this special occasion, we’ve reassembled the complete original crew of our Super Replay playthrough in today’s NGT.

Suriel’s here, along with Joe Juba, Leo Vader, Andrew Reiner, and me. Yep! It’s a complete reunion! Check out the new Killer7 PC footage, and marvel at Suriel marveling at a bunch of weird little details. For example, remember how the weak spots looked one way before? Now they look another, 1080p way! You can’t get this anywhere else, folks!

Killer7 is coming to Steam this fall.

Beta Test New Gameplay Today – Killer7 PC

Here's How Character Progression, Character Creation, And Mutations Work In Fallout 76

Although we have a general overview of what Fallout 76 is going to be (an online action-RPG where players replace NPCs and become the vehicle for storytelling), it was hard to get a good idea of how we’d be interacting with our characters over the course of several hours. Earlier today at a Fallout 76 panel for Quakecon, Bethesda revealed how character progression, character creations, and mutations work in their new game.

The best way to think about progression in Fallout 76 is by visualizing your character as a deck of Magic: The Gathering-style trading cards that gets stronger as you level. Starting out, you’ll have one point invested into each of the seven attributes that make up Fallout’s S.P.E.C.I.AL. system. Every perk has a point cost associated with it. An early perk called Gladiator, for example, offers a 10-percent boost to melee damage and costs one point in the Strength attribute to equip. 

You can equip as many perks (which take the form of cards) as you want, provided you have enough points in that attribute to accommodate them. You can also combine copies of the same card into stronger versions of that card, which increase the potency of the card but also its cost. Cards can drop or be fused into each other up to a point cost of five. Bethesda pointed out during the panel that there are “hundreds” of perk cards to experiment with.

Tying into the trading card idea are card packs. When you level up, you can add one additional point into any attribute to let you expand which perk cards you can equip, and you will be able to choose one new perk, but every few levels (every two levels early on, then every five levels), you’ll receive card packs, which will give you several cards to experiment with (as well as a joke and chewing gum that will temporarily reduce your hunger when you eat it). Because you start off with one point in every attribute, this allows you to experiment with perks you might otherwise ignore in favor of leveling one specific attribute. Some cool perk cards may drop that cost more points than you might have in a particular attribute, which incentive players to rethink their progression in order to equip a perk outside their expertise. 

Once you reach level 50, you will no longer be able to invest additional points into any attribute, but you will still regularly receive perk cards, which will let you further customize your character.

As you explore the wasteland of West Virginia and level up, you’ll likely wind up in some irradiated areas. If you happen to accumulate too many RADs, you’ll become susceptible to mutations, which will alter your properties for both better and worse. One mutation Bethesda shared was one that turned the player into a marsupial, increase their jump height dramatically at the cost of reducing your carry potential and strength.

One important aspect of this new system is that, like trading cards you can swap them out any time depending on the situation. There’s no cost for swapping out perks, so if you see a combat situation on the horizon, you may want to respec if you’ve been running a lockpicking “deck” while breaking into people’s homes. Of course, with Fallout 76 being a live game, you’ll want to swap cards out in safe spot.

The online, multiplayer focus of Fallout 76 may not seem to jive with the Charsima attribute, which in past games was where you could invest points and become a smooth-talking negotiator with NPCs. In Fallout 76, Charisma has been retooled to work as the sort of co-op attribute, allowing players to equip perks that benefit their entire team. Some Charisma perks are oriented towards solo players, but most will emphasize teamwork.

Another social aspect players can expect in Fallout 76 lies in character creation. Character creation is mostly similar to Fallout 4’s with a close-up camera of your character within the world. However, this time you also create a snapshot of yourself, using different expressions and poses. You can also use these out in the world, where you can take a selfie at any time. As players take selfies in the world, it’ll become populated with curated photos from the community, giving the map a more populated feel.

For more on Fallout 76, check out some of the details on the upcoming beta, your progress in which will carry over to the full game.

Beta Test Here’s How Character Progression, Character Creation, And Mutations Work In Fallout 76

Bungie Outlines Major Destiny 2 Changes For Strikes, Crucible, And The Eververse

This week Bungie dropped a ton of details regarding what players can expect when Destiny 2: Forsaken launches in just a few weeks. The changes are wide-reaching and cover every aspect of the game, answering the questions and requests players have had for months now.

Power Acquisition

For most players, the biggest change will be how Power acquisition is changes. As we detailed during our month of Forsaken coverage, milestones (now renamed challenges) are changing significantly, both in quantity and quality. Bungie went a little deeper into these changes, detailing how different activities will offer different ranges of powerful rewards.

Raids, for example, will offer far more powerful rewards than just about anything else, and the weaker you are compared to that activity’s power level, the stronger the rewards will be. “If you manage to beat the raid while 40 Power under the recommended level, you should expect to receive more potent rewards,” the blog states. However, activities that are supposed to give powerful rewards will always give you something to power you up, so even if you’re high above that activity’s level, you’ll still get a little something for your trouble. “This means that players should still benefit when grouping with teammates who haven’t accomplished as much as they have,” the blog states. Exotic drops will also once again become powerful rewards.

Strikes are also being heavily reworked. Heroic strikes are gone, replaced with a more stratified difficulty system that offers 300, 400, and 500-power strikes for players to engage with, with options disappearing after you are 40 power above the threshold (save for the 500 strike playlist). These new strikes will have modifiers, integrating some of the feature set from Heroics.

Nightfalls are also getting some changes. Prestige difficulty is gone, but regular Nightfalls are now much harder. Players can now also choose one of three Nightfalls every week, letting them chance strike-specific rewards.

Meditations, which most players rarely engaged with in year one, are being replaced with a Heroic story playlist, with missions tiered depending on their time of release. Heroic adventures are also being added to locations marked as that week’s flashpoint challenge. Both of these revamped activities will also feature modifiers.


Bungie showed off how it plans to make Crucible matches a bit more frantic by making players more powerful. As they announced last week, time-to-kill will be faster in the Crucible once Forsaken launches. A good illustration of how much quicker it will be are melee attacks, which will now kill in two hits instead of three. Powered-up melee moves, such as Titan charges, will now kill in one hit. Critical damage is now also increased, which means three headshots from a Better Devils now means death.

There are a few other changes coming to multiplayer as well. Starting in season four, Iron Banner will once again incorporate power levels into player damage and defense. Additionally, scoring a power play in these control matches will lock down all control points (which are now Iron Temple fire pits) for 20 seconds, giving the team who scores one free reign to score three points per kill and encouraging teams to prevent being on the wrong side of one.

Two other timely events, Faction Rallies and Trials of the Nine, are being sidelined for season four. Both are being removed so the teams behind them can retool and improve them for a later date.


The Eververse, Destiny 2’s item economy with some ties to microtransactions, is also getting some changes.

Players can now get bounty notes form Bright Engrams (the rewards players get for “leveling up” after reaching the level cap), which offer Bright Dust used to purchase cosmetic items without real money. These bounties now tie into the Prismatic Matrix system from season three, and are now the only way to get your weekly allotted Matrix without paying real money.

There are also some new cosmetic bonuses to seek out, such as legendary ornaments for guns and Ghost Projection items for Ghosts, which display different holograms on the Ghost. Additionally, cosmetic armor sets will now drop with random perks, but have fixed perks when acquired from the eververse or Prismatic Matrix.

These are the major changes coming with Forsaken. To see all of what Bungie plans to change, make sure to check out their blog post on the topic.


Our Take
This is a lot to take in! In order to offer hot takes on all of these changes, I am going to use bullet points.

I am fan of:

  • Shorter time-to-kill
  • Raids being much more rewarding if you’re underleveled
  • The strike and nightfall changes
  • The addition of heroic story missions and adventures
  • Reworking Faction Rallies and Trials, two events I rarely participated in due to how grindy they quickly became

I am not crazy about:

  • No announced matchmaking for heroic story missions or adventures, which could mean playing through them as a solo player will be as frustrating as it was in the original Destiny
  • Having to complete a bounty in order to get my one free Prismatic Matrix for the week

Overall, however, I’m pretty psyched about these changes, which should make Destiny 2 a more diverse game come September.

To see what else Bungie is adding to Destiny 2 with Forsaken, make sure to check out our entire month of exclusive coverage.

Beta Test Bungie Outlines Major Destiny 2 Changes For Strikes, Crucible, And The Eververse

10 Under The Radar Games On The Horizon

It seems like every year release calendars get more and more crowded. So much so that individual days now have multiple triple-A releases, (I am looking at you October 27, 2017 and now February 22, 2019), making it impossible to ever clear out our ever-growing backlogs. If you didn’t already have enough to anticipate, there are many games coming out that are flying under the radar, with numerous Early Access releases and indie games. Here are 10 titles to look forward to aren’t called The Last of Us Part II, Spider-Man, or Cyberpunk 2077.

Untitled Goose Game – (No Platforms Announced)

This stealth puzzle game lets you play as a goose and bother a poor gardener until he rage-quits. Some activities you can partake in are; stealing his sandwich only to drop it into a nearby pond, forcing him to change hats, and playing music very loudly. All of this is done while generally avoiding his grasp and annoying the rube at every turn. The art is adorable and simple, the music is playful, and the goose is devilish. Basically, if you hate gardening, this is for you! House House is aiming for a 2018 release.

Wreckfest  – (PC, PS4, Xbox One)

Bugbear Entertainment, who originally made the FlatOut racing series, which centered on physics-based destruction and ragdoll shenanigans, has cut out the middle-man. If the title didn’t give it away, Wreckfest is a smash-em up racing game, featuring demolition derbies and complex soft-body car physics. Vehicles can be smushed and crumpled in an infinite number of realistic and hilarious ways. The game has a slower pace than something like Burnout, since it is mostly focuses on demolition derbies and dirt racing, but the emphasis on car combat makes it feel like the next best thing for those clamoring for some car-focused violence. If you ever wanted to commit premeditated car murder, Wreckfest recently left Steam’s Early Access and will be making its way onto console this November.

Sunless Skies – (PC)

The sequel to the beloved Sunless Seas, Failbetter Games is bringing the horror to the clouds. Sunless Skies is a space-based steampunk Lovecraftian roguelike RPG. If that isn’t a mouthful, then you probably play too many video games. Sunless Seas was a tough-as-nails fail fest of nail-biting exploration and gorgeous 2D art from a top-down perspective. Sunless Skies takes this to the solar-system, as players fight to survive, explore, manage resources, and make life-threatening decisions. The series is known for its emergent gameplay and dynamic storytelling, so if you are looking to live the life of a spacefaring captain who is doomed to die, then Sunless Skies is for you. The title is currently in Early Access but will float out into the collective cosmos this September.

My Friend Pedro – (PC, Switch)

If Max Payne met Deadpool with a talking banana, then you would have the next game from DeadToast Entertainment. Developed by one guy named Victor, the game follows a man wearing a strange mask, banana-themed clothing, and wielding dual weapons. The actual gameplay looks like a 2D Max Payne, with physics-based goofs involving the ability to slam-dunk oneself, ride barrels while shooting enemies, and using frying pans to deflect bullets. It’s violent, goofy, absurd, and looks like an absolute blast. My Friend Pedro will hopefully be out sometime this year, but the only release date is “Coming Soon.” Well, soon can’t come soon enough.

Atomic Heart – (PC, PS4, Xbox One)

Soviet BioShock is the quickest and easiest way to describe Atomic Heart, from Mundfish Games, but to do so would be a disservice. The title follows an agent who has crashed into an unknown area at the height of the Soviet Union and takes place in an alternate universe where you will have to battle undead workers and robots alike. Information is light, but the trailers have grabbed the attention of many, as the title features horror, combat, and what looks to be an atmospheric and intriguing setting, not dissimilar to Rapture from BioShock. If Atomic Heart can live up to its influences, even just a little, it could be a trip worth taking.

Carrion – (No Platforms Announced)

In this lovely little pixel-art indie game, you play as a gelatinous globule of sentient matter that crawls around a facility absorbing the poor humans who live and work there. Basically, it is a horror game where you get to be the disgusting beast. This game is gross, but it’s more the “I can’t look away” type of gross. You crawl through ducts, rend people into digestible bits, and form a maw to devour them after you have murdered them horribly. Carrion is aptly titled and comes from the Transhuman Design, the minds behind the 2D murderfest, Butcher. The game is currently in alpha and has been playable at indie events like The MIX 2018. 

My Summer Car – (PC)

I bet you would never expect to hear car building, life simulator, and permadeath in one game description, but My Summer Car offers it all. You play as a young man during the ‘90s in Finland working to repair and build their summer car while surviving daily life. Players must drink, eat, sleep, bathe and generally live life, completing odd jobs and working to find money for food and to buy new parts for your sweet whip. Want a new duck-tail spoiler or window grille? Better get to chopping wood and delivering it around the open-world. The real kicker is the game features permadeath, so players must be careful not to die of starvation or crash into a tree on their umpteenth beer run. Otherwise, you start from the beginning, and this is not a short ride. Amistech has been working on the game in Early Access for two years now, but it is edging closer to launch, with the developers citing it may only be a few more months. My Summer Car is already a lovely, nearly feature-complete game that has won Finnish game of the year and is being inducted into the Finnish Museum of Games.

Mutant Year Zero: Road to Eden – (PC)

Confusing title aside, Mutant Year Zero mixes XCOM-style tactics with stealth, weird animal companions, RPG elements, and loot. Freedom of movement allows players to choose how to tackle situations. You can even use stealth kills to clear out groups of enemies, but once the stuff hits the inevitable fan, combat takes a turn for the turn-based. From there the game will be familiar to any XCOM fan, all the way up to the individual UI elements. Mutant Year Zero sets itself apart though, with an interesting universe, weird characters, and fresh stealth mechanics that should shake things up. Mutant Year Zero is looking to crawl out of its post-apocalyptic hole sometime this year.

Ashen – (PC, Xbox One)

If your Souls-likes weren’t souls-y enough, Ashen has you covered. Featuring a bunch of strange featureless characters, whose defining characteristics are “long hair” or “mustache,” the indie RPG seems to use Dark Souls as a major inspiration with its stamina-driven RPG mechanics. While Ashen wears its influences on its sleeve, the game features a dynamic open-world, in-depth crafting, and a greater focus on co-operative play. Players will encounter one another in the world and can work with or against each other, even using co-op-only moves like boosting one to a high ledge to explore more of the world and survive longer. Ashen is set to release in 2018.

Mount and Blade II: Bannerlord – (PC)

The sequel to the best medieval war and life simulator, Mount and Blade II will follow the formula of the original, allowing players to start from a pauper and rise how they see fit. Loot and raze villages while amassing a roving band of mercenaries, swear fealty to a king, lay siege to his enemies in the hopes of being gifted a castle of your own, or set out and take part in tournaments to win the favor of the people. Mount and Blade lets you choose your path, and while it can be opaque about how to go about doing this, the results are compelling. Couple this with a combat system based on aiming your sword properly and timing your attacks, the ability to switch between first and third person, and massive battles with hundreds of combatants alongside dynamic sieges, and you have the medieval game of your dreams. The sequel features in-depth diplomacy, enhanced sieges, crafting, a brand-new engine, and a dynamic economy. Bannerlord was first announced in 2012 and TaleWorlds Entertainment has the release date set as “To Be Announced.”

For more games that you might have missed, check out our Banner Saga 3 review and our preview of Beware.

Beta Test 10 Under The Radar Games On The Horizon

What To Watch This Weekend: Hearthstone, Smite, And PUBG

With Evo behind us and The International ahead of us, August has a lot going on, tournament-wise. In fact, even in what’s supposed to be a slow week, we have some pretty major events going on!

Playerunknown’s Battlegrounds is finishing off its GLL season with a $100,000 grand finals match, so if you’re interested in seeing what high-level play looks like for one of the most popular games in the world, check it out. (Stream

The League of Legends North American LCS continues! There’s little room left for error as teams continue to fight for their place in the playoffs, but teams still have two weeks left, so they better make them count. (Stream / Schedule)

We’ve got a trio of Blizzard events this weekend! First up, Hearthstone is in Krefeld,  Germany for its HCT tour, so you can expect more top-level European card action this weekend! (Stream / Schedule)

Meanwhile Heroes of the Storm is having its Western Clash in good ‘ol Burbank, California, as four of the best teams from the West (duh) fight for their share of $100,000 (Stream / Schedule)

Finally, StarCraft II‘s WCS Challenger Copa finals come to a head this weekend, so come watch some of Latin America’s best General Duke it out! (Stream / Schedule)

Smite‘s competitive season may not have started yet, but we still have the All-Star Weekend to look forward to! Popular players are chosen and drafted onto four teams and pit against each other for our enjoyment. (Stream / Schedule)

That’s it for this weekend! Let us know if we missed an event, or if there’s a scene you’d like us to cover, in the comments below.

Beta Test What To Watch This Weekend: Hearthstone, Smite, And PUBG

Replay – Game Of Thrones

About one year after the series premiere of HBO’s Game of Thrones TV show, developer Cyanide Studio released a full, lightly Dragon Age-inspired RPG based on the property. It featured a total of two actors from the show, a cameo from Game of Thrones’ creator, George R.R. Martin, and we gave it a 6. It was, perhaps, not the best use of the property, but in 2012, we were eager to see what a game developer could do with the license.

After all collectively remembering the Game of Thrones video game was, in fact, a thing, we decided to look at another memorable video game based on a TV show and revisit one based on a movie that everyone forgot existed. There is a theme this episode, we just don’t remember what it was supposed to be.

Beta Test Replay – Game Of Thrones

Weekend Warrior – Dead Cells And Dirty Laundry

Just as everyone expected, it’s the weekend again. For a while there it looked like we’d never see Saturday, but here it is, waiting with open arms. We’re kicking off our boots and settling in for a few days of gaming and… well, chores.

Let us know about your weekend plans in the comments below!

Javy Gwaltney – When I’m not writing, I’ll be taking up in a cafe and trying to make progress in Octopath and finishing up Mega Man X2. Also, hey, did you know those Mega Man X games are really good? Weird. I wish there had been a whole following dedicated to telling me just how good they were. The world of video games is really slacking in that regard.

Suriel Vazquez (@SurielVazquez) – After an incredible weekend at Evo I’m predictably back on my fighting game BS. Dragon Ball FighterZ is taking up most of my training mode time, but I do plan to poke around in Street Fighter V as well (I’m mostly excited for the new stage, honestly!). I’ll try to squeeze some Dead Cells and Hollow Knight in where I can, though! I’ve heard those games are good.

Leo Vader (@leovader) – Honestly, I don’t mean to devote my life to Siege but it’s happening. My new 144hz monitor has turned me into an unkillable gaming god. I’m excited for those September releases to start coming out so I can switch it up, but until then the lord Tom Clancy gets my undivisioned attention. Happy weekend!

Ben Hanson (@yozetty) – This weekend is devoted to my friend’s wedding. I have to give a speech and am uncontrollably nervous about the whole thing. Maybe I’ll find some time to keep plugging away at Dead Cells, it’s not my genre cup of tea but I want to understand it better and give it the ol’ college try. Other than that, I should be playing board games with Game Informer’s wonderful interns on Sunday.

Kyle Hilliard (@KyleMHilliard) – I am going to do so much laundry. It’s going to be insane. My house is going to be like the scene from Fantasia where the tower is covered in soapy water and Mickey is frantically trying to murder sentient mops with an axe. That’s going to be my house this weekend. I will also play some VR games, too.

Imran Khan (@imranzomg) – This weekend, I plan to play the hell out of Dead Cells. I’ve also been feeling a weird itch to play Bloodborne again despite getting the platinum trophy on it, so maybe I’ll start a new game and stream some of that.

Brian Shea (@BrianPShea) – I won’t have a ton of time to play games this weekend, but when I am in front of my collection, I’m probably going to be playing Dead Cells, Madden 19, and Telltale’s Guardians of the Galaxy.

Jacob Geller (@yacobg42) – My lease is up this weekend, so I’m uprooting from my bougie student apartments and moving into a short-term Airbnb. If I survive that process, I’m hoping to make the most of my last weekend in Minneapolis by visiting some local waterfalls and eating obscene amounts of food.

Derek Swinhart (@Derek_Swinhart) – I will be pondering the existence of The Quiet Man and how majestic it truly is. On top of that I will be playing some Splinter Cell: Blacklist which is way better than I remember.

Camden Jones (@CCJ1997) – I’ll be moving half of my stuff back to Chicago, doing some school work, setting up utilities, and working at my other job. Hopefully I’ll have some time to help my brother finish grinding the Solstice of Heroes armor so I can finally escape Destiny 2’s sweet, beautiful clutches for a while.

Beta Test Weekend Warrior – Dead Cells And Dirty Laundry