What The Heck Is This? Episode 19

We cover a lot of big, well-known games here at Game Informer. Thanks
to these efforts, you (hopefully) know all about the next big
franchise, or the highly-anticipated new game from that notable indie
developer What about those random games that fly under the radar? The
one among the dozens that release every day on Steam? Or that Xbox One
game with the weird title? This new video series is an attempt to
highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at
and say, “What the heck is that?” This is our chance to play them and
decide, on the spot, if we want to keep playing them, or move on to to
something different.

In episode 19, we play a vulgar platformer featuring the voice of Duke Nukem, Jon St. John, in Rad Rodgers: World One. We also play a Tacoma-like space station exploration game with The Station.

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Episode 1 | Episode 2 | Episode 3 |Episode 4 | Episode 5 | Episode 6 | Episode 7
Episode 8 | Episode 9
| Episode 10 | Episode 11 | Episode 12 | Episode 13 | Episode 14 | Episode 15 | Episode 16 | Episode 17 | Episode 18 | Episode 19

Beta Test What The Heck Is This? Episode 19

Is Metro Exodus More Or Less “Hardcore” Than Last Light?

With Game Informer’s new cover story on Metro Exodus, we dive into a ton of new details about the upcoming sequel from 4A Games. The Metro games can be challenging, and in the past have appealed to an audience that prefers a more “hardcore” edge to their games like limited ammo and an oppressive atmosphere. With the new game embracing player freedom and ratcheting up the crafting mechanics, we wanted to better understand how the developers are framing this experience. Who is it for, exactly? Watch our interview with creative director Andriy “Prof” Prokhorov and executive producer Jon Bloch to learn what they think about Metro Exodus’ audience.

Watch the interview below to learn more about the experience you can expect while playing Metro Exodus.

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For more on Metro Exodus, be sure to check out our coverage by clicking on the banner below.

Beta Test Is Metro Exodus More Or Less “Hardcore” Than Last Light?

Naruto: Ultimate Ninja Storm Trilogy Coming To Switch

The first three Naruto: Ultimate Ninja Storm games are coming to the Switch, Bandai Namco has confirmed today through a reveal in Japanese weekly manga magazine Shonen Jump.

The trilogy, developed by CyberConnect 2, was originally released on the PlayStation 3 and Xbox 360 last generation. They were then released again on PlayStation 4 and Xbox One with graphics and resolution improvements as a Legacy collection that included the trilogy and the fourth game, Naruto: Ultimate Ninja Storm 4. The Switch bundle only includes the first three games, as the fourth game would have to be downported from current generation systems rather than up-ported from last generation systems.

The trilogy is only announced for Japan so far, but considering how well the series sells in America, a western release is likely. Developers CyberConnect 2 had previously been working on the Final Fantasy VII remake, but was removed when Square-Enix brought the project internally.

[Source: Shonen Jump via Gematsu]


Our Take
I enjoy the cinematic takes on the Naruto games and just recently picked up the fourth game for myself. The boss fights are definitely worth seeing, so I am curious how many people want to take the game portably.

Beta Test Naruto: Ultimate Ninja Storm Trilogy Coming To Switch

Pokémon Go Legendary Raid Bosses Return To Determine What Will Hatch From Eggs

Niantic has been steadily cycling through legendary raid bosses for Pokémon Go trainers to battle and catch, and usually once they’re gone, they’re gone. However, for one week, current legendary raid boss Rayquaza will be joined by the whale Pokémon Kyogre and ground Pokémon Groudon. The three are battling it out (kind of) to determine the immediate future of Pokémon Go’s eggs.

Technically, Rayquaza is the featured raid boss until March 16. However, Kyogre (January’s raid boss) and Groudon (December’s raid boss) are returning to compete with Rayquaza. In addition to giving players another chance to catch these Pokémon if they missed their opportunity in recent months, the results of the raids will determine which Pokémon will hatch from eggs in the week after.

If trainers complete more Rayquaza raids than Groudon and Kyogre combined before March 5, dragon, flying, and psychic Pokémon will be more common to hatch from eggs from March 5 to March 16. However, if trainers take down more Kyogres and Groudons combined during this window, water, electric, and bug Pokémon will be easier to hatch until March 16. Either way, trainers should have a chance to hatch some rare Pokémon like Lotad (water) or Bagon (dragon).

This brief event starts today and lasts until March 5. For more on Pokémon Go’s raid battles and egg hatching, check out our extensive guide.

[Source: Pokémon Go]

Beta Test Pokémon Go Legendary Raid Bosses Return To Determine What Will Hatch From Eggs

Play As A Giant, Clumsy Robot In Jettomero On PS4

Jettomero: Hero of the Universe is a self-proclaimed “meditative narrative toy” according to creator Gabriel Koenig. You play as a massive robot who needs to venture across the universe to not only find fuel and new parts for his body, but also to help out the denizens of the various planets you visit. The problem is that the titular bucket of bolts is a wobbly mess (much like BUD from Grow Home), meaning that he unintentionally causes loads of destruction despite his best intentions. Can you do more good than harm in your space-faring travels? That’s what this atmospheric game poses with its popping comic-book art style, and you can play it on PlayStation 4 next week on February 27. It comes with a photo mode and filters to capture and tweak the game’s vibrant set pieces as well.

Jettomero was originally a Kickstarter project that surpassed its modest goal last year on September 1 with 322 backers, which was released a couple weeks later on PC and Xbox One. While an official price for the PlayStation 4 has not been confirmed, it will likely sell for $12.99, as it did on other platforms.

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For more on Jettomero, including a video of Andrew Reiner and Kyle Hilliard playing the game in What The Heck Is This? Head here.

[Source: PlayStation Blog]


Our Take
You have a fair amount of games that allow players to relish in the destruction of being a kaiju-like character, but this is one of the rare few titles I’ve seen where you’re encouraged to align how you play with the robot’s desire to be a gentle giant. It’s a neat reversal of the stereotype that challenges players to not abuse their power even when they have every excuse to do so. Koenig wrote in one of his Kickstarter updates, “Being alone in the universe, looking for purpose in life, a fear of hurting the people you love; these are all inherently human feelings. Jettomero may be a giant robot but thinks the same as any one of us.” He’s put more thought into this game than one would imagine. Also, the game seems to have a killer, down-tempo soundtrack (created by Koenig as well!) and an art style I’m in love with. I think I’m going to have to check this out next week.

Beta Test Play As A Giant, Clumsy Robot In Jettomero On PS4

Saturday Will Be Your Best Chance To Get A Dragonite In Pokémon Go

When Pokémon Go launched in 2016, no creature was more elusive and coveted than Dragonite, the ultimate evolved form of Dratini. While many hardcore players have the powerful dragon Pokémon, casual PoGoers likely haven’t found or hatched enough Dratinis to evolve into the third phase. That could very well change this weekend, as Pokémon Go celebrates its second monthly Community Day by unleashing the dragon.

During the three-hour window, Dratini will spawn much more frequently throughout the world. In addition, if you evolve a Dratini up to Dragonite during the Community Day event, that Dragonite will know an exclusive move called Draco Meteor. Finally, lures will last three hours, and catching Pokémon will yield three times the stardust. There’s no word on if Niantic will use this opportunity to introduce shiny variations of Dratini, Dragonair, and Dragonite, but it isn’t outside the realm of possibility and could potentially be the “big get” of the mini-event.

Niantic’s first Pokémon Go Community Day took place on January 20 and featured Pikachu. Every Pikachu caught during the given window had the exclusive ability to use the move Surf.

The Dratini-focused Pokémon Go Community Day takes place on Saturday, February 24 between 1 p.m. and 4 p.m. Central time.

[Source: Pokémon Go]

Beta Test Saturday Will Be Your Best Chance To Get A Dragonite In Pokémon Go

Zenyatta Can Walk, Just Not Gracefully

We’ve already seen Overwatch re-imagined as a fighting game and the characters re-skinned as dogs. Whatever alternate timeline we’re in now with a walking Zenyatta is clearly the darkest.

After Blizzard spotted a “Let Zen Walk” sign during an Overwatch League match, they responded in a comical, if not slightly unsettling way.

We’re just glad he wasn’t wearing that Cthulhu skin while skipping around like Michigan J. Frog. That’s pure nightmare fuel.

Beta Test Zenyatta Can Walk, Just Not Gracefully

Dragon Age's Mike Laidlaw Opens Up On Why He Left BioWare

On the latest episode of The Game Informer Show podcast, we interviewed Mike Laidlaw about his career at BioWare and why he decided to leave the studio after 14 years. In the discussion, we cover lessons that he learned during his time as a writer and creative director on projects like Dragon Age: Inquisition (that he’ll also be covering in an upcoming GDC Session) and his broader thoughts on RPG development. If you’re curious about the recent history of the future of BioWare, Laidlaw also touches on what happened with Dragon Age II, and why he’s not too worried about the future of the Dragon Age series and the challenges in Anthem’s development. Enjoy the interview!

If you’d prefer to listen to this interview you can click here to subscribe to the podcast on iTunes and click here to subscribe to the podcast on Google Play.

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Beta Test Dragon Age’s Mike Laidlaw Opens Up On Why He Left BioWare

New Total War Saga: Thrones Of Britannia Videos Highlight Gaelic Campaign

Creative Assembly released a pair of new videos for its upcoming Total War spinoff, Thrones of Britannia, which focuses on the strategy game’s Gaelic campaign. Take a look at a cinematic starring king of Mide, Flann Sinna, and then watch a lengthy look at gameplay.

In the Gaelic campaign, Sinna is fighting to become the high king of Ireland. That’s easier said than done, since his kingdom is landlocked and surrounded by potential enemies. You can get a taste of the overall climate in the cinematic trailer below.

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The next clip is a deeper dive into the campaign. You’ll see how players can recruit and mobilize their armies, and see why the Viking interlopers should have probably pointed their ships elsewhere.

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A Total War Saga: Thrones of Britannia is coming to PC on April 19.

Beta Test New Total War Saga: Thrones Of Britannia Videos Highlight Gaelic Campaign

Nintendo Cleans House At 21st Annual D.I.C.E. Awards

The Legend of Zelda: Breath of the Wild has already had an impressive run of awards, including being named Game Informer‘s 2017 Game of the Year. Nintendo’s latest success story added more accolades at the 21st annual D.I.C.E. Awards, taking home four more trophies. The upstarts at Studio MDHR also had a night to remember, racking up three awards for its impressive action platformer Cuphead. Horizon Zero Dawn, Lone Echo/Echo Arena, PlayerUnknown’s Battlegrounds, and Snipperclips each took home two awards apiece as well. Rounding out the awards ceremony, Nintendo’s Genyo Takeda received a lifetime achievement award for his work creating Punch-Out!! and designing the Nintendo 64, GameCube, and Wii hardware. At the end of the night, Nintendo took home a whopping 12 awards, nearly 50 percent of the total tally.

Here is the full list of winners:

Outstanding Achievement in Animation: Cuphead
Outstanding Achievement in Art Direction: Cuphead
Outstanding Achievement in Character: Hellblade: Senua’s Sacrifice
Outstanding Achievement in Original Music Composition: Cuphead
Outstanding Achievement in Sound Design: Super Mario Odyssey
Outstanding Achievement in Story: Horizon Zero Dawn
Outstanding Technical Achievement: Horizon Zero Dawn
Action Game of the Year: PlayerUnknown’s Battlegrounds
Adventure Game of the Year: The Legend of Zelda: Breath of the Wild
Family Game of the Year: Snipperclips
Fighting Game of the Year: Injustice 2
Racing Game of the Year: Mario Kart 8 Deluxe
Role-Playing Game of the Year: Nier: Automata
Sports Game of the Year: FIFA 18
Strategy/Simulation Game of the Year: Mario + Rabbids Kingdom Battle
Immersive Reality Technical Achievement: Lone Echo/Echo Arena
Immersive Reality Game of the Year: Lone Echo/Echo Arena
D.I.C.E. Sprite Award: Snipperclips
Handheld Game of the Year: Metroid Samus Returns
Mobile Game of the Year: Fire Emblem Heroes
Outstanding Achievement in Online Gameplay: PlayerUnknown’s Battlegrounds
Outstanding Achievement in Game Design: The Legend of Zelda: Breath of the Wild
Outstanding Achievement in Game Direction: The Legend of Zelda: Breath of the Wild
Game of the Year: The Legend of Zelda: Breath of the Wild

Beta Test Nintendo Cleans House At 21st Annual D.I.C.E. Awards