Official Trailer For Mighty Morphin Power Rangers: Mega Battle Appears

It was a surprise to see footage from a new Mighty Morphin Power Rangers game emerge from New York Comic-Con yesterday ahead of any official announcement from publisher Bandai Namco. Now that it’s official, Bandai Namco released an official trailer, which you can see below.

The game sets the Rangers up against Rita Repulsa in a modern spin on the classic four-player arcade beat-em-up format. See footage of Zords and fights against gigantic screen-filling monsters, as well as hear the classic theme song in the trailer below. 

The game is set to launch in January.

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What do you think of the trailer so far?

Beta Test Official Trailer For Mighty Morphin Power Rangers: Mega Battle Appears

Tales Of Berseria Gets A Release Date And An Amazing Collector's Edition

Tales fans, rejoice! A Tales of Berseria release date for North America has finally been unveiled.

Tales of Berseria launches on January 24 for PlayStation 4. The game features the first Tales female protagonist to receive top billing. Previously, Tales of Xillia’s Milla was the first female character to be a main protagonist, but she shared that role with Jude. In Berseria, Velvet is the only lead character, and she takes us on her quest for revenge after she experiences a family tragedy. For more on what to expect, you can check out our recent preview from TGS.

In addition, the Tales of Berseria collector’s edition was also announced. It’s jam packed with goodies, such as Velvet and Laphicet figures, an 8-bit retro keychain set, a special selection music CD, trading cards, a strategy guide artbook, and a prequel novel. The collector’s edition costs $149.99, and you can see it in all its glory below. Bandai Namco is only printing 10,000 copies of the collector’s edition, so be sure to pre-order it as soon as possible if you want one. 

[Source: PlayStation Blog]

 

Our Take
That’s a pricey collector’s edition, but it’s packed with a ton of stuff. Plus, it does look like it will be quite rare given that Bandai Namco is only printing 10,000. I’m more excited by the fact that we can finally play Berseria in January. It’s already out in Japan, and I’ve seen some pretty good things about it so far, especially in terms of the side quests.

Beta Test Tales Of Berseria Gets A Release Date And An Amazing Collector’s Edition

Watch The Latest Trailer For Resident Evil: Final Chapter

A new trailer for the sixth Resident Evil movie called Resident Evil: Final Chapter launched today. This is supposed to be the final installment in The Resident Evil movie franchise. The finale is slated to release in January 2017, and stars Milla Jovovich, Ali Larter, Ruby Rose, and William Levy. 

Based on the quick snippets of action from the trailer, this movie looks to end at the mansion from the first movie, complete with the infamous laser grid and other traps. Wesker and Claire make an appearances as well. 

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Beta Test Watch The Latest Trailer For Resident Evil: Final Chapter

Get Your First Look At New Mobile Game DC Legends

Recently, Warner Bros. announced a new mobile title based off DC Comics called DC Legends. To show off the free-to-play strategy/RPG, a trailer also debuted with the reveal. 

The footage, which you can see, below features iconic heroes, such as Superman, Wonder Woman, and Batman alongside memorable villains like Joker, Lex Luthor, and Bane. In the game, you must build up and lead a clan of DC characters to victory. Your biggest adversary? None other than Nekron! You can form an allegiance to Justice League or build your own Lantern Corp; you can even unite heroes and villains to fight alongside each other all for a common goal.  

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The game is due out in November for iOS and Android. You can pre-register and find out more at the official site, here

Beta Test Get Your First Look At New Mobile Game DC Legends

Funny To A Point – Modern Box Art Sucks: An Investigation

Nowadays, most video game box art only delivers on half of its
promise – it does indeed appear on a box containing a video game, but the
nearly photo-realistic images of stoic characters holding guns hardly qualify
as art. However, boring box art is only half the story; you can’t appreciate
our modern plight without first knowing how ass-kickingly awesome the box art
of yesteryore was. So grab your pith helmet; you’re about to embark on a
decades-spanning adventure that will quantitatively demonstrate just how bad
modern box art sucks.

If there’s anything we can learn from old movie posters
(besides the fact that all aliens, robots, and monsters are perverts), it’s
that great art can really sell you on a fantasy. Even a guy like Indiana Jones
looks that much cooler* on a hand-painted poster
– and don’t even get me started on Hildebrandt’s orgasmic vision of Star Wars.

Classic video game box art followed a similar tack, and was just as fantastical. In a
very real sense it had to be – you can’t just put a bunch of blocky crap on a
cover and expect people to buy it (though to its credit, Nintendo tried its
best). Some classic box art was so epic that you couldn’t even feel ripped off
when you saw the real game in action.

To investigate how far video game box art has fallen over
the years, I have prepared a series of side-by-side comparisons. On the left,
you’ll find the box art of a high-profile game released in 2016. On the right, the
box art for a comparable game from a bygone era. Which is better? You be the
judge.**

Note: You can click on the images for a larger version.

Exhibit A: Doom vs. Doom

We open with a well-recited example from this year, but that
doesn’t make it any less true. 2016’s stellar Doom reboot launched with a
whitewashed version of the classic logo stamped over the most generic space
marine you could possibly imagine. Compare that to the glorious box art of the
original Doom, which is basically gaming’s equivalent of the famous
Ali/Liston photo
, if Ali had been standing on a pile of demon corpses. The logo, marine, and framing are all way more boring in the reboot – just look
at those two images and ask yourself which game you would rather play. Done?
Moving on…

Exhibit B: Uncharted 4 vs. Spelunker

Here’s an easy litmus test that you’re going to see a lot in
the examples that follow (as well as the previous one). Does your character
look like he’s patiently waiting in line for his turn at the firing range? If
so, congratulations: You’ve made bad box art – time to start over. I don’t
blame Naughty Dog for putting Drake on the cover; he’s the star of the show and
a wonderfully multifaceted character. But he also does a lot of things that are
more interesting than pensively staring at his shoes. The Spelunker guy is also
an adventurous treasure hunter with a gun – but he’s shooting it at a giant bat in the middle of a lava
river(?), while an inset picture shows him rappelling into a raft, for some
reason. Now that’s an adventure!

Exhibit C: Battlefield 1 vs. Sky Shark

Next up in line is the Battlefield 1 guy. The Battlefield
series has a long history of putting a monochromatic shot of a soldier on the cover and
then throwing in a little orange for a splash of excitement. You know what’s
actually exciting? Planes shooting bullets and torpedoes at ships that are
shooting back with bombs exploding everywhere and a close-up of a soldier’s crazed,
terror-gripped face as he flies toward his certain doom. Battlefield 1’s trailers
have certainly captured those thrills, so why are they still punting on the
box?

Exhibit D: Call of Duty: Infinite Warfare vs. Mechanized Attack

The rivalry between Call of Duty and Battlefield is real,
though in this case it’s a race to a cozy afternoon nap. COD ups the boring
factor with a faceless soldier and no color whatsoever. Now take a look at
Mechanized Attack’s box art. Not only is it way more exhilarating, it would
also be more accurate for Call of Duty – it shows the character from a
first-person perspective, and I’m pretty sure you’ve shot all of those things at
one point or another in the series. Call of Duty has been gonzo for years
now
, and it wouldn’t hurt for the box to reflect that with some kick-ass, stylized art.

Exhibit E: Titanfall 2 vs. NAM-1975

What’s better than a faceless guy holding a gun in box art?
A faceless guy and his mech holding guns! NAM-1975 might not be a perfect
analogue – it seems like there’s some kind of time-traveling going on there –
but the box art demonstrates that the game has real characters, plenty of
action, and a story of some kind (clearly somebody got kidnapped!), in addition to the giant robot with a gun.

Exhibit F: Quantum Break vs. Time Lord

Oh hey, Shawn Ashmore is waiting in line too. For a game about a guy
with the power to alter the very fabric of time, the box art couldn’t be more boring.
Time Lord may be a bit of an unfair comparison, since it looks like that dude’s
adventure is fundamentally more entertaining, but a stylistic mash-up of
concepts and characters would’ve served Microsoft’s exclusive a lot better than
a rejected Battlefield cover (seriously guys, the color orange isn’t that exciting).

Exhibit G: Watch Dogs 2 vs. Syndicate

If you thought front-facing portraits were exhilarating,
wait ’til you see what happens when characters turn around! Syndicate was the closest
equivalent I could think of for an open-world hacking game, and even though it
also features a character just standing there, it does a way better job of
conveying a tone – an eerie, sci-fi dystopia full of cyborg assassins and
futuristic buildings that may or may not be on fire all the time. That’s a heck
of a lot cooler than a disaffected millennial checking his Tweets.  

Exhibit H: The Division vs. Action In New York

More backs, more guns, more bored protagonists. I’ll be
honest: I have no idea what Action In New York is about and mainly just picked
it because both games are set in the same city. However, Infogrames’ colored
armadillo logo is more interesting than anything going on in the Division’s box art.
Hell, so is the promo shot for Lifetime’s
TV show
for that matter.

Exhibit I: Homefront: The Revolution vs. Guerrilla War

Rejoice! We’ve finally reached the front of the line!
Homefront’s random, masked freedom fighter is slightly more evocative of the
themes of the game, but it still pales in comparison to the action and emotion
of SNK’s Guerrilla War cover. You can practically hear the thunderous explosion
of the collapsing train, the stray bullets splashing in the water, and the
bearded super guerrilla yelling, “Leave no man behind!” Chuck Norris ain’t got
sh– on this cover…though he probably had some hand in inspiring it.

Exhibit J: NHL 17 vs. Blades Of Steel

Let’s move away from shooters and into the realm of sports
for a bit. Virtually all modern sports games feature popular athletes on their
covers. Chasing after the massive fan bases of your sport’s super stars makes
sense, but you can do so much more than just slap a big EA Sports sticker over
the picture of a celebrating player. Even if you do recognize Vladimir
Tarasenko without the aid of Google, NHL
17’s cover doesn’t convey the timeless thrills, rivalries, and (embarrassingly outdated) fist fights of
hockey like the classic Blades of Steel cover. Plus, Blades of Steel is a
totally cooler name.

Exhibit K: NBA 2K17 vs. Bill Laimbeer’s Combat Basketball

Kobe Bryant’s NBA 2K17 montage cover is a bit more inspired,
but it doesn’t hold a flame to Bill Laimbeer’s Combat Basketball. I know what
you’re probably saying: “But Jeff, that’s not fair, NBA 2K17 doesn’t have
half-cyborg monster athletes fighting each other!” To which I say, “Why the
hell not?”

Exhibit L: The Show 16 vs. Base Wars

See the above argument.

Exhibit M: Skyrim Special Edition vs. Crystalis

The Elder Scrolls series has always gotten screwed in the
box-art department. The open-world RPG series is full of magic and monsters –
not to mention bear
rollers
and cheese-obsessed
weirdos
. Yet despite all the fun and insanity of The Elder Scrolls world,
the boxes always get stuck with little more than a logo. Bethesda should take a
hint from Crystalis and put Dovakiin smack dab in the middle of a Freaks
Anonymous meeting.

Exhibit N: Dark Souls III vs. Battle Chess

Another RPG series, Dark Souls III’s box art easily trumps
all the other 2016 entries we’ve had on this list so far. The tortured figure
crumbling into dust faithfully conveys the despair that awaits you in From
Software’s latest torment factory. The only problem? While it’s haunting, it’s
not exactly exciting; you hack and slash your way through countless unholy
horrors in Dark Souls III, and you don’t wither away when you die – you get pounded
into the ground by a giant
tree monster’s hemorrhoids
. Gameplay-wise Battle Chess is a positively
lousy comparison, but the box art also succeeds in making chess look more
thrilling than Dark Souls, so it’s a good place to start.

Exhibit OMG: XCOM 2 vs. Alien Syndrome

XCOM 2’s box art is also pretty good – it’s an alien’s head,
made up of a bunch of human skulls. It successfully captures the conflict between
man and alien, and hints at the grim odds that the human survivors face. But
let’s face it: XCOM is all about watching in horror as your beloved space
marines get torn to pieces by grotesque alien monsters. Alien Syndrome’s box
art conveys the same dire conflict, while also highlighting the emotions of its
characters – the main emotion being “I just pooped my space pants because this
thing is about to eat me.” It’s not as subtle as XCOM 2’s box art, but it’s
awesome nonetheless.

So, looking at the above examples as a whole, what’s the
main difference between modern and classic box art? If your answer is that the
old ones are batsh– crazy, you’re only half right. The classic art is a lot wilder,
but the games themselves aren’t; aside from the dearth of robot athletes, modern
games contain all the chaos and drama of older titles, if not more. The wild
antics simply aren’t on the box anymore because they lack the other common trait
all these classic examples share: vision.

Yes, old box art was still trying to sell a game, but it was
made by artists brimming with creativity and passion for their project. All of
the classic examples spark your imagination and answer the same question as
soon as you pick up the box: “What is the fantasy?” Whether it’s exploring strange and dangerous worlds, making a last stand in an unwinnable war, or shouting down the shiny robot that just torched your city, the art is built on emotion. It doesn’t just show you what you’ll do in the game, but what you’ll feel while you’re doing it. The modern-day box art, on
the other hand, reeks of focus groups and accountants. The only question it answers is, “What games have sold well in the past, and how can we copy them?”

That difference is why in the ’80s you could even make a
game about a space mule look awesome, and why nowadays publishers are content
to just slap a jackass on the cover and call it a day.

*Wait, that’s not the
right poster
.
**Just kidding, the old box art is ALWAYS better.

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Beta Test Funny To A Point – Modern Box Art Sucks: An Investigation

Justice League Behind The Scenes Footage Revealed

Seems like it’s not all dark atmosphere and grimaces on the Justice League set. Apparently, today was the last day of filming, and to celebrate Zack Snyder released a sizzle reel of some of the antics on set.

While these aren’t the exact scenes you’ll see in the movie, a few of them line up fairly well with the recent Comic-Con trailer.

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The actual movie is due out on November 17, 2017.

[Source: Marvel and DC United on Youtube]

Beta Test Justice League Behind The Scenes Footage Revealed

Test Chamber – Smash+Grab's Competitive Looting

Smash+Grab’s looting is a bit different from what we’ve come to expect from video games. Instead of finding treasure in a chest, you loot the more traditional way: beating the crap out of windows and stealing the money inside stores.

Between all the modes, combat options, characters, and team options, there’s a lot to dive into with Smash+Grab’s Early Access iteration, so Jeff Cork and I played a couple rounds of the competitive multiplayer game to see how well we could do. We get into a lot of looting, shooting, and I can’t think of a third term to rhyme those two, so I’ll just say we get into a tense match with a nail-biting conclusion.

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Beta Test Test Chamber – Smash+Grab’s Competitive Looting

You Can Watch The Second Episode Of Westworld Now

Westworld, a new HBO series based off Michael Crichton’s 1973 film of the same name, got off to a great start with its debut last week. With such high anticipation from its new fans, a surprise announcement about the next episode came today.

On the Westworld official Twitter account, it was revealed that the second episode is live early, as in right now. As long as you’re an HBO subscriber. 

In a recent interview, it was uncovered that a lot of inspiration came from video games when recreating Westworld’s landscape. For more on how Red Dead, Elder Scrolls, and Ken Levine influenced it, click here

Beta Test You Can Watch The Second Episode Of Westworld Now

Watch This Epic Cinematic Lightsaber Battle In The Trailer For The Next Old Republic Expansion

BioWare and LucasFilm provided a look today into the backstory for
the upcoming expansion for Star Wars: The Old Republic, called Knights
of the Eternal Throne, with an action-packed cinematic trailer.

“Trailer”
doesn’t really do it justice – for all intents and purposes, it’s a
short film about a mother and her young daughter, who becomes a powerful
force user. There’s a great six-versus-one lightsaber battle, plus some
impressive-looking new force powers on display in the video, titled
“Betrayed,” which you can check out below.

Knights of the Eternal Throne is available Dec. 2, and is free to The Old Republic subscribers. If you’re wondering whether now’s the time to get into SWTOR, BioWare has sweetened the pot by offering the bounty hunter Shae Vizla as a companion for players who subscribe before Oct. 25. Still on the fence? Then you might want to check out Matt Miller’s advice on whether The Old Republic is the right game for you.

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Beta Test Watch This Epic Cinematic Lightsaber Battle In The Trailer For The Next Old Republic Expansion

How The Last Few Seasons Will Affect South Park: The Fractured But Whole

Season 17 of South Park aired its season finale four months prior to the release of South Park: The Stick of Truth. Season 18 aired its premiere about five months after the game’s release. Season 20 just began airing last month. This means that three seasons of South Park will have aired three full seasons between the release of Stick of Truth and The Fractured But Whole, which is planned for release early next year. We spoke with Fractured But Whole’s creators at Ubisoft San Francisco to find out how all of those episodes will factor into the game.

You begin Fractured as the new kid, affectionately nicknamed “***” by Cartman on your first adventure, still caught up in the fantasy story. Cartman, however, has decided to change games, focusing now on super heroes, which means you have to start over. For this reason, Fractured takes place only a few days after the events of Stick of Truth, but a lot has happened in the show in that time.

When it comes to canon and where the games fit into the show’s timeline, there is no answer. Senior producer Jason Schroeder sums up South Park canon succinctly saying, “It doesn’t matter. If [Matt and Trey] need it for the plot, that space exists.” South Park is a show that manufactures what it needs episode to episode, ignoring the wider narrative ramifications for the sake of the joke. One of its main characters used to die in every episode, and still does from time to time. For this reason, you won’t find many narrative conceits for why entire buildings have suddenly appeared in the town, or how SoDoSoPa appeared and crumbled in just a few days.

That does not mean, however, that the game and the show exist in separate bubbles. The show does affect the game. “We were watching season 19, and I literally had the town map up and was like, ‘S—, okay. I guess this is all moving here now,’” says, narrative designer Jolie Menzel. “I had to update the town map like every week on my physical map.”

During our time at Ubisoft San Francisco, we saw many elements from the show’s last few seasons in the game. One of season 19’s core new characters, PC Principal, is in the game. “[Matt and Trey] really liked what they were doing with the gentrification stuff and the feeling of refreshing the town a bit. Having PC Principal as a character – there was always a question mark in their minds and in ours if he was sticking around,” Schroeder says. “There’s still more stuff for him to say. There is still more of the American state of mind reflected in PC Principal.” Early on, it seemed he might be killed off, maybe even during his introductory episode. “I think they thought they were going to, but then they thought, ‘One more joke, one more joke…'” Schroeder says.

Other elements of the gentrification of South Park storyline that will be in the game is the existence of SoDoSoPa, which is in the same shape as it was at the end of season 19. It will also be surrounding the McCormick’s house just as it did in the show. You won’t find Whole Foods in the town, though. “There’s no Whole Foods, because it flew off into space,” Schroeder says.

Crunchy’s bar-turned-microbrewery will be in the game, and it is where you will find PC Principal. We also saw Classi, and the requisite explanation of how to spell her name. It’s unclear exactly what roles PC Principal and Classi will play in the story, but we do know PC Principal will offer combat training, and Classi will have at least one task for you.

For more aspects of the recent seasons that have made it into Fractured But Whole, head to page two.

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Beta Test How The Last Few Seasons Will Affect South Park: The Fractured But Whole