No Man’s Sky has changed a lot since Hello Games began development, and in a new blog post the game’s director Sean Murray tracks a bit of its visual changes, and tempers expectations for tomorrow’s release.
The image above shows the game after a few weeks of development, while the three images below show the game’s changes six months later.
Along with tracking the game’s visual evolution, Murray also uses the blog to talk about what exactly the game is, which is something the still isn’t totally clear for many even with the game’s release being only hours away. Murray outlines specific mechanics that will be in the game, like exploration, trading with NPCs, combat and survival, and writes, “For one small moment, you might feel like you’ve stepped into a sci-fi book cover.” He follows up later in the blog writing, “It’s a weird game, it’s a niche game, and it’s a very very chill game […] This game might not be for everyone, I expect it to be super divisive, but I’m sat here watching playtesters right now who weren’t supposed to be in, but just wanted to play and chill out. I can’t wait for you to experience that for yourselves.”
We’ll be streaming no Man’s Sky tomorrow. You can learn more about that schedule here.
[Source: No Man’s Sky]
No Man’s Sky has been so ambiguous that many players are projecting their dream game onto it. I’m very excited to play the game and see what it’s all about, and I am also curious – much like Sean Murray – to see the general reaction after tomorrow.