In a lengthy and wide-reaching blog post, Bungie today detailed a number of ways their shared world shooter is changing to address community feedback and improve the long-term play experience.
Destiny 2 has had a tumultuous couple of months. Despite a strong launch back in September, the first expansion in early December was met with a mix of negative and lukewarm responses by many, and issues connected to the endgame experience have siphoned away both players and popular streamers to other games. Today, Bungie took recent criticisms in stride, and presented an array of announcements about how Destiny 2 is aiming to change in the coming days, weeks, and months.
The updates included in the blog post are spread out across four major updates, one coming on January 30, on in February, and the other two coming in Spring and Fall.
One of the biggest changes is to the Eververse, which is being heavily reworked in favor of making other activities more rewarding by offering ghosts, ships, and sparrows at their end. Mods are also being reworked, and Bungie promises these changes will “focus on reducing redundant mods, more unique theming [sic], and greatly increasing their impact on your power.”
Other additions include Masterwork Armor, the extra bonus of which reduces damage taken during super moves, new strike scoring, ranked Crucible play, and the ability to equip multiple emotes at once.
Raids are now more rewarding as well, with raid-specific mods, as well as economy changes that mean raid weapons drop after each major encounter, and that raid gear can be directly purchased with tokens.
For a full breakdown of what players can expect throughout the year and when, make sure to read the entire blog post.
After a holiday break during which Destiny 2 players heard little communication from Bungie, the wealth of info in this new blog post offers a lot to ponder. Whether you agree with all the proposed changes or not, I think most dedicated players will appreciate some clear communication from the developer about how the game is changing.