You might have heard already, but Dead Cells is great. The action rogue-like is receiving a wave of positive critical reaction after coming to consoles and coming out of early access on PC. Switch owners, however, are reporting that the game does not maintain a fluid framerate, which is feedback developers Motion Twin are hoping to rectify.
On Nintendo Switch subreddit, a post was put up yesterday warning Switch owners sensitive to framerate fluctuations about Dead Cells. The post got over 500 upvotes, so it ended up getting quite a few eyes on it. In response, Motion Twin posted a statement in the comments responding to the issues people are having.
While the developer was aware of the framerate drops, they didn’t think it was a significant enough issue to significantly delay that version of the game. They admit that dismissing the issue wasn’t the right call and are now planning to focus on bringing that version up to snuff, which may take some time as they’ve moved past the more obvious fixes that could be done. Any fixes now have to be done by digging deep into the Switch version to solve the framerate issue.
“This leaves us with the big time consuming changes as well as exploring new possibilities which might really help, or not, we won’t know until we start,” Motion Twin wrote. “Of course on console all updates must be certified before reaching you guys, which adds extra time between now and a potential fix. So to be clear we’re looking at November at the absolute earliest, if the god of game dev comes down from the clouds ad [sic] blesses our guys right now. This is however as soon as it is physically possible for us right now.
“We apologize to everyone who was expecting a higher port quality and to anyone who has been disappointed by the performances on the Switch so far,” they concluded.
Dead Cells is available on PlayStation 4, Xbox One, Switch, and PC now.