Our Five Biggest Takeaways From Our Hands-On With Devil May Cry 5’s Dante

The Devil May Cry series practically invented the phrase “stylish action” with its fearless demon-hunter Dante. A fixture of the franchise since the first entry, it’s not all that surprising that Capcom brought him back for Devil May Cry 5. During the adventure, you will swap between him, Nero, and a brand-new, mysterious character named V. After going hands-on and chatting with the developers about the newest entry at TGS, we can assure you that Dante is still the badass you’ve come to know and love, but this time around has plenty of new tricks up his sleeves. Here are our biggest take away from our extensive demo.

A Different Type Of Fighter

While Dante has his iconic Rebellion sword and Ebony and Ivory handguns, Capcom is adding a lot more skills and weapons to make Dante feel new and exciting. During our demo, we swapped between three different weapons, changing Dante’s fighting style. His standard sword and dual-wielding handguns represent his more traditional style that we’ve seen over the years. In the guns department, he can now wield a shotgun or rocket launcher, which both give you a serious sense of power. You can also use a boxing stance for quick jabs and kicks, which are great if you want to get up close and personal with an enemy. But the best of all of Dante’s new tools is his motorcycle (which we’ll get into more detail shortly), which you can ride straight on or wield as a weapon on your arms. 

In my hands-on time, the game controlled smoothly and I liked having so many different options. Capcom is really adopting a “play as you want” approach, allowing players to hone in one specific weapon or strategy, or get more stylish and complex, with a slew of weapons, moves, and combos. As anyone who has played the games know, you must use everything in your arsenal, from jumping and dodging to charging attacks, to get some impressive combos. Watching that stylish score go up is still satisfying, making you push to constantly up your combat grade along the way. 

As for changing how he plays a bit, Capcom thought it was necessary. “People are going to expect advances, so this time we figured we should play up the idea that he’s all about customization options,” says director Hideaki Itsuno. “As we did before, you do have the ability to change your styles at any given time, you have the ability to change your melee or ranged weapon whenever you want, and finally what weapons are you going to have in your inventory and what order are you going to have them in there.” 

Using A Motorcycle In Battle Is The Best

My favorite part of the demo hands-down is using the motorcycle, The Cavaliere, in battle. We saw this weapon teased at Gamescom, but TGS is the first time we’ve got hands-on with it, and boy is it something. First off, not only can you split his motorcycle into two enemy-eviscerating weapons, but you can actually ride the motorcycle in battle as well, running over enemies to great effect. I didn’t ever want to stop using this weapon; at one point I was doing wheelies, ramming the front of the motorcycle into demon’s throats. Then, I started doing donuts, spinning around to hit the multiple enemies in sight. Let’s put it this way, riding your way into enemies is fun, but it’s also great that you can rip the motorcycle apart and use it as a powerful weapon, slamming it with such force right into them. The former is actually a bit slower and more chaotic to wield, while the latter just feels powerful, almost like you have motorcycle chainsaw to cut through the most menacing of foes. 

He’s Older But Still Cool

It’s been some time since Devil May Cry 4 and Dante clearly looks a bit older in 5. The developers confirmed some time has passed and said you can look at Nero to help infer Dante’s age. While at first I wanted to scream ‘Uncle Dante!,” I slowly realized he’s the same arrogant, demon investigator who exudes cool. His ego and quips when slicing baddies aren’t going away; however, Dante will show some growth since we last him. “For Dante, he hasn’t changed that much, but hopefully you’ll see in the story that this time around he’s a little more serious about taking this challenge on than he was in Devil May Cry 4. He’s all-in this time,” Itsuno says.  

V Adds A Mysterious Dimension To The Story

Capcom also took this TGS to announce a new playable character named V. The team still isn’t ready to talk about specifics, but they did give some hints. First off, if you look closely, you’ll notice V doesn’t exactly hoist a flashy weapon of any sort. He simply has a cane and a book. During our interview, the developers kept reiterating how much differently he’ll play than Dante or Nero. “He’s going to be a strange character to play as, “ Itsuno says. “Just look at what we’ve shown so far, he doesn’t have guns or a sword; he has a cane and a book. So, what’s going on with that? How is he going to fight with these two things?”

The Game Jumps Around In Time

During the demo, I kept noticing the game displaying different time stamps, making things seem out of order. Asking the developers about this, their response was just as interesting. “That’s really observant and a really good question,” Itsuno says. “The answer is you’re right. You hit the nail on the head; it isn’t linear in that sense. It is going to jump around, but one new piece of info here is that we have three different playable characters and so what you’re going to see the story playing out at these different times from their point of view as they all work towards the same goal.” 

Beta Test Our Five Biggest Takeaways From Our Hands-On With Devil May Cry 5’s Dante

How A Motorcycle Became Dante’s Newest Weapon in Devil May Cry 5

One of my biggest takeaways from playing Devil May Cry 5 at this year’s TGS is just how damn fun Dante’s motorcycle, The Cavaliere, is as a weapon. You can split it in half and wield it to eviscerate enemies, or just hop right on it and run them down. It was by far my favorite weapon in my hands-on time with the game. So much so I couldn’t resist asking the developers how it came to be and if they were worried that, perhaps, it was too much fun and would deter people from using other weapons.

So, what’s behind giving Dante the motorcycle in battle? You better believe it had to do with the cool factor “In Japanese, we have this term called ‘chuuni,’” explains director Hideaki Itsuno. “One way to translate it is it’s kind of like Peter Pan syndrome… stuff that kids in their pre-teens think is cool. So whenever we come up with weapon ideas for Dante, we start with the idea of chuuni, ‘Okay, what’s cool from like a pre-teen perspective? In Devil May Cry 3, we had the guitar for instance, and motorcycles are the same kind of thing.”

While motorcycles have been in the game since Devil May Cry 2, this is the first time they were able to something much more for Dante. “Ever since, DMC 2, we’ve wanted to make a motorcycle weapon, but for different reasons we weren’t able to do it – we never really had the time. In DMC 3, we started to get into that and there’s actually a cutscene where Dante takes a motorcycle as he’s falling down the tower and uses that as nunchucks to fight these flying enemies and we called that the ‘bikechuck.’ We were hoping to make it a weapon but that didn’t come to fruition, so finally this time around, we were asking the dev team what would be some cool ideas for weapons. We said, ‘Okay, let’s do a motorcycle, but not just a motorcycle, let’s split it apart into two, and it turns into dual-wielding chainsaws, and then you can put it together and ride it!’ So that’s where it came from.”      

I couldn’t help but ask if the team was afraid people would only want to use that weapon. They laughed and were happy to hear it’s fun, but they also had a little tease to leave me with. “We got more in store,” Itsuno says. “Crazier than a motorcycle?,” I ask. “Yeah, yeah, I think so. Hopefully, you’ll enjoy it,” Itsuno responds.

Devil May Cry is scheduled to release March 8, 2019.

Beta Test How A Motorcycle Became Dante’s Newest Weapon in Devil May Cry 5

Nintendo Grants Terminally Ill Fan's Wish To Play Super Smash Bros. Ultimate

Chris Taylor is a big fan of Smash Bros. and was just as excited as anyone else to see the newest game in the series announced this past E3. Unfortunately, he has also been diagnosed with cancer that, despite having beaten it twice before, he has now been told is terminal. Taylor worries he won’t live long enough to see the games he has been excited for, Super Smash Bros. Ultimate and Devil May Cry 5, release in a few months.

Taylor has tweeted about this wish before, which gained some attention, which then set off a chain reaction across gaming subreddits driving attention to his wish.

Taylor described in his tweets how it hurt him to see all these trailers and discussions for games he doesn’t think he will be able to play when they come out.

Fortunately, Nintendo was made aware of this, and flew a demo build of the game to him early this morning. Taylor’s friends and family got to play the game for three hours today and let him take a whole bunch of pictures he promises to put up.

In 2017, Nintendo secretly flew an advance copy of The Legend of Zelda: Breath of the Wild to Gabe Marcela, a 26-year-old with hours left to live. In neither that instance nor Taylor’s did Nintendo speak of it publicly.

Beta Test Nintendo Grants Terminally Ill Fan’s Wish To Play Super Smash Bros. Ultimate

Replay – The Commodore 64 Spectacular: Part 2

Our continued look at the Commodore 64 uncovers a dozen-plus games from yesteryear. This is the second episode in what will end up being a three-part series. We can’t get enough of the Commodore 64, and we are also opening up the opportunity to fans to recommend other Commodore 64 game we should play in the final episode.

These games are being played on the C64 Mini, which hits retail stores on October 9. In addition to the 64 games that are preinstalled on the hardware, we can load up additional games. Let us know what you want to see!

Beta Test Replay – The Commodore 64 Spectacular: Part 2

Soulcalibur VI Beta Starts On September 28

Update: The account has deleted the tweet, but considering how much work went into the video that announced it, it probably just went up early. It is likely the dates are the same as they were outlined below.

The original story is as follows:

Bandai Namco has announced an upcoming network test for Soulcalibur VI ahead of the game’s release next month for Xbox One and PlayStation 4.

The beta runs from 8:00 a.m. September 28 PDT through 8:00 p.m. PDT September 30. There will be 15 characters playable on 9 stages. The client can be downloaded on September 27, one day ahead of the beta start time.

While Soulcalibur VI is releasing on PC, as well, the beta has only been announced for Xbox One and PS4. The game will release on all three, however, on October 19.

Beta Test Soulcalibur VI Beta Starts On September 28

Tales of Vesperia: Definitive Edition's New Scenes Won't Use Troy Baker To Voice Yuri

Tales of Vesperia: Definitive Edition is coming out this January, letting fans replay or play for the first time one of the most well-loved titles in the series. A high point for many fans of the original was protagonist Yuri Lowell, a no-nonsense former soldier that was ready to take on the world, and Troy Baker’s acting helped elevate the character. Unfortunately, Baker says he didn’t even know about the project and wasn’t asked to return.

The tweet refers to a new video of Tales of Vesperia: Definitive Edition provided by Bandai Namco during the Tokyo Game Show. When the publisher ported Tales of Vesperia to PlayStation 3 in Japan, they added a new character and associated scenes, which of course included interaction with the rest of the group. The entire game was also voiced, as opposed to the more selective voice work in the 360 version. Since Bandai Namco decided not to bring the PlayStation 3 version over, those new parts were never voiced in English, until now.

You can see an example of a new scene below.

While it seems like they got the rest of the cast back together, Yuri sounds fairly different. To make matters stranger, in other examples, he retains his Troy Baker voice. One reason for this might be that Troy Baker has become a lot more prominent as a voice actor than he was in 2008. In the intervening decade, he has voiced Booker from Bioshock Infinite, Joel from The Last of Us, Talion from Shadow of Mordor, Ocelot from Metal Gear Solid V, and dozens more roles. Maybe Bandai didn’t want to put up the money they thought he would require these days.

Regardless of why, it is definitely jarring, though the game’s inclusion of dual audio might solve that problem for anyone who wants to use the Japanese language track.

Tales of Vesperia: Definitive Edition releases on January 11 for PlayStation 4, Xbox One, Switch, and PC.

Beta Test Tales of Vesperia: Definitive Edition’s New Scenes Won’t Use Troy Baker To Voice Yuri

Weekend Warrior – Webbing Up Loose Ends

Everyone is racing to catch up on recent releases before the onslaught of fantastic games next month. Mostly, that means Spider-Man or Shadow of the Tomb Raider, but Javy “the cool guy” Gwaltney is bucking the trend while Suriel is just babbling nonsense for the second week in a row. Maybe we should get him to a doctor?

Let us know what you’ll be up to this weekend in the comments below!

Brian Shea (@brianpshea) – This weekend is mostly focused on continuing my careers in NBA 2K19 and Madden NFL 19. When I’m not pretending to be more athletic than I am, I’ll probably pretend I’m more adventurous than I actually am by playing Tomb Raider.

Ben Hanson (@yozetty) – Oh man, it’s the weekend! I’ll be finishing up Insomniac’s Spider-Man for our GI Game Club finale next week! On top of Spider-Man, I’ll keep plucking away at Dragon Quest XI. I’ve played around 31 hours so far and am really enjoying my time with the game… and things just got much more interesting in the game’s story. I also plan on checking out the new battle royale on Steam called Ring of Elysium. Alright, have a good weekend!

Imran Khan (@imranzomg) – This weekend I plan to play a lot more Shadow of the Tomb Raider, which I’m not digging as much as the previous games but there’s still a lot of good there. I also realized I haven’t played 2016’s Doom yet, having gotten annoyed with the dual-analog controls on PS4, so I bought a new copy on PC and might just run through that this weekend. Beyond that, I have heard such amazingly bad things about Predator that I think I need to watch it.

Suriel Vasquez (@SurielVazquez) – Gonna try to level my boy Kiryu to see the Last Wish raid so he can finally save New York with the Avengers.

Javy Gwaltney – I think I’m going to spend a fair amount of the weekend marathoning Bojack and revisiting Undertale on Switch!

Kyle Hilliard (@KyleMHilliard) – No huge plans this weekend for better or worse. I need to hatch a Kangaskhan in Pokémon Go. There is (probably) nothing more important. My kid also wants to see The House with A Clock in Its Walls, which I am up for. I like the idea of Eli Roth tackling horror for a younger audience, and my kid likes creepy things (ParaNorman was her favorite movie for a long time), so hopefully that will be cool. Otherwise, it will be more Tomb Raiding, and I will probably keep going on The Messenger, too, which I have been enjoying.

Jill Grodt (@Finruin) – To my shame, I haven’t started on Shadow of the Tomb Raider since getting it last week, so I’m going to launch myself into playing as much as I can. I’ve also got to check Spider-Man off my list to keep up with the GI Game Club. Then maybe I’ll get a little exercise, familiarize myself with this new city, and pick up some region-exclusive Pokémon in Pokémon Go while I’m at it.

Beta Test Weekend Warrior – Webbing Up Loose Ends

Overwatch's Torbjörn Undergoing A Major Rework

Every good defense needs a Torbjörn. People panic in Overwatch when they’re getting shot at and Torbjörn’s turrets are very good at shooting at people. But for the most part, the tiny Santa Claus has not changed much since the game release. Now, according to Jeff Kaplan, we’re going to start seeing more changes for the gruff old mechanic.

It’s not a drastic change, Kaplan warns, but completely eliminating armor and scraps seems pretty drastic to me. Torbjörn replaces those abilities with Overload, which is a less intense version of his previous Ult. He moves faster, takes more hits, and shoots at a higher rate of speed.

This also means turret upgrading is completely gone, as well. Torbjörn can toss out a turret, which will build itself over three seconds, up to the equivalent damage of a level 2 turret. It can’t be upgraded past that, but hitting it with the hammer still repairs it.

Since his old Ultimate is now his secondary ability, Torbjörn’s new one is simply called “Molten Core,” which allows him to spit out pools of lava on the floor. This lets players zone out approaching enemies and keep them at bay or drive them to certain spots for traps and ambushes.

Blizzard goes into exact detail, including changes to the rivet gun, in their blog post here.

Beta Test Overwatch’s Torbjörn Undergoing A Major Rework

FIFA 19 Review – More Familiar Than Fantastic

FIFA 19 doesn’t have many vital, new additions. Career mode is practically the same and Ultimate Team’s biggest change impacts only competitive players. However, the gameplay is satisfying enough that even with some of the series’ legacy issues, I witnessed many moments where I could say, “Last year that would have never have happened.” These don’t transform the series’ fundamental experience, but they add up and entertain to cut through the stagnation of the modes.

In FIFA 19, a player in the box might try to get off a shot with a desperate slide or hurry their attempt with their weak foot and send it wide. Natural actions like these didn’t always happen in the past, but now make the game feel less stiff. Similarly, players’ feet can bring in slightly wayward passes, first touches exhibit fine footwork (or the lack thereof), and dangling legs and feet can produce passes and disrupt them from the other team. 50/50 balls in the open up for grabs between players also produce varied results. While the determination of who gets possession is still animation-based (and therefore not always correct), it’s nice to see the ball dribble out unexpectedly at times.

Along with other welcome surprises like more near-miss shots comes those of the less-pleasant variety: headers that have too much velocity and which are sometimes undefendable in the box, passes nowhere near the mark, and bouncy ball physics that make the new flick moves odd.

FIFA fans will recognize some of these legacy gameplay issues, as they will much of the career mode because it’s largely the same as last year. Your club gets more transfer money to play with because some of it carries over from year to year, but you can’t always trust the A.I. to conduct prudent transfer busines. Fringe players ask for playing time above their station, the transfer market dries up quickly, and squad rotation due to fatigue is not a concern as it is in real life. These don’t break the mode, but they are symptoms of its staleness – which is not solved by the addition of the Champions League and Europa League.

The Journey story mode is back, but whereas it was nice to catch up with Alex Hunter and Danny Williams last year, the finale to their tale here is drained of such fascination. The calendar of training sessions (with new skill games) and matches is a familiar and tedious grind which neither the story’s predictability nor progression can solve. Danny has a jerk brother? Don’t worry, it’s not a spoiler because you don’t care. Adding Kim Hunter’s journey as an ascending USWNT star is welcome, as is being able to switch between each character’s story at will, but it doesn’t lessen the burden, fix the rigid skills tree, or make your teammates smarter. The Journey this year isn’t worse, but having more of it doesn’t make it better, either.

Ultimate Team is FIFA 19’s one mode that enjoys some growth – at least if you’re a competitive Weekend League player. Qualification is more accommodating of when you want to play, and the leagues has been shortened to 30 games in three days. However, casual players are limited to Squad Building Challenges that can cost a relatively high amount of coins for packs without good odds, and a marketplace that needs quality-of-life-improvements to better help you find cards. I like FIFA Ultimate Team, but unlike the version found in Madden, I tire out quicker because my avenues to making coins are less enjoyable.

Ironically, the one mode in the game that is usually not worth mentioning – the Kick Off exhibition mode – has something to talk about this year with the inclusion of couch-based House Rules games revolving around variations like long-range goals counting for two and the leg-breaking, card-free No Rules match type.

FIFA 19 sits relatively still this transfer window. We may want a shiny, new multi-million acquisition to come in and transform everything, but that hasn’t happened. Instead, developer EA Vancouver has added just enough to keep things ticking along. The gameplay cuts down on predictability, providing a layer of freshness to the familiar and producing a squad that can compete – but is also in danger of missing a Champions League spot.

Beta Test FIFA 19 Review – More Familiar Than Fantastic

Rumor: New Super Smash Bros. Ultimate Character Possibly Leaked Through Screenshot

On social media and image boards today, a screenshot that purports to be from Super Smash Bros. Ultimate showing a new character for the game. The shot, which you can see below, seemingly shows Street Fighter’s Ken standing among several other characters from the game on the game’s Splatoon stage.

While we cannot verify the screenshot as real, it is worth noting that the Ken model seen here does not appear to be from any other game. It also looks different enough from Ryu’s appearance in Smash Bros. that creating an edit likely wouldn’t be that easy. If it’s fake, someone went through some effort to make it.

Ken’s foot clipping through the ramp is also an odd detail and does appear to happen to characters who stand on the ramp in Moray Towers.

With the introduction of Echo fighters, the name director Masahiro Sakurai has given to clone characters that do not greatly differ from another character, fans had assumed Ken was likely to show up as one for Ryu. The two have differentiated greatly over the years, but were initially identical and still play fairly similarly today. 

Another possibility is that the character is real but the screenshot is not. In the lead up to Super Smash Bros. for 3DS, a fake screenshot showing Mario standing with Palutena set speculation on fire on the internet. When Palutena was eventually revealed, she didn’t look like the screenshot, which prompted the person who made it to confess and show how he created the model just for the shot. People will go pretty far for their fakes.

Regardless of whether or not it’s real, we’ll find out for sure when Super Smash Bros. Ultimate releases on the Switch on December 7.

Beta Test Rumor: New Super Smash Bros. Ultimate Character Possibly Leaked Through Screenshot